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Concepter,showing this in animations, illustrations, design and games. Always busy creating stuff. Even right now working on six different games with 6 different parties. Have a really sharp eye on what makes a game commercially interesting, by always keeping an eye out on what the public wants and 'why'. Can easily spot the small parts that can make a big difference, so to get more out of a product with the least ammount of effort. I would love to be able to kick a great company like Sega or Nintendo from behind to get them back on track and not waste so much of their awesome franchises.

Comment History
Heiny
Heiny - - 27 comments @ Triple-Star Studio

Hi there,

I saw some of your titles and I thought some could make a good pitch to my colleagues at Utomik (I'm their content manager/scout). Utomik is a PC gaming platform.

If interested please mail me at heiny at utomik dot com and I can give you more details instead of spamming it here :).

Good karma0 votes
Heiny
Heiny - - 27 comments @ Gametrailer almost done

Thnx!

You're the first to say so concerning the speed, but we'll keep it in mind (in case we hear it again ;)..

*darn it wanted to ham you, not spam you, can't change it back T_T, lemme ham you elsewhere)

Good karma+1 vote
Heiny
Heiny - - 27 comments @ Guns, Gore & Cannoli - Mac Demo

Smoking! Great stuff!

Good karma+2 votes
Heiny
Heiny - - 27 comments @ Introducing: Neon Ninja

Oh nice to see you guys making the front page with your work!

Good karma+3 votes
Heiny
Heiny - - 27 comments @ Introducing the first Epic Boss

Thank you! :D

Good karma+1 vote
Heiny
Heiny - - 27 comments @ (pt11)Astral playing Roche Fusion(last part)

Astral broke our game T_T

Good karma+1 vote
Heiny
Heiny - - 27 comments @ New enemies, new group behaviours

Bigger explosions!

Good karma+1 vote
Heiny
Heiny - - 27 comments @ New enemies, new group behaviours

Pixelated retro effect!

Good karma+1 vote
Heiny
Heiny - - 27 comments @ New explosions!

Shields and a new enemy!

Good karma+1 vote
Heiny
Heiny - - 27 comments @ Behind the scenes: Working on the visual fx

Seems Paul was hungry while making this footage:D.

Good karma+1 vote
Heiny
Heiny - - 27 comments @ Luftwiderstand Developer Diary #3

It's ok to get inspired, especially since no one can make something out of nothing. We all use things that inspire us. Hell the projects I work on are odes to what I respect and each point can't claim to be original.

But seeying you using this type of name, these types of graphics and the same kind of gameplay(watching the movies), I would dare to say you are doing that on purpose and it's a shame for all the other interesting ideas you are planning to throw in.

I would advice you to at least change the name and try to make a bigger change in graphicstyle.This will increase the ammount of help/respect you will get for this project ;).

Good karma+1 vote
Heiny
Heiny - - 27 comments @ Luftwiderstand Developer Diary #3

Name, type of graphics, type of gameplay... It's the overall picture and it is staring you right in the face.

Good karma+1 vote
Heiny
Heiny - - 27 comments @ Gooing Up

Ah lol, good to see you here... Been so bussy with Roche Fusion, but I am getting mroe time to get this one firing up again with Johnny.

Good karma+1 vote
Heiny
Heiny - - 27 comments @ Ninja Pizza Girl updated teaser trailer

This game has some nice potential, but it really need alot more pacing... It's like I'm watching a slowmo of the final product which could be awesome.

Good karma+2 votes
Heiny
Heiny - - 27 comments @ Mollusk Mayhem

Wonderboy 3 graphics :)?

Good karma+1 vote
Heiny
Heiny - - 27 comments @ Sketch Spider Boss

Yeah I was kinda lazy, now let's see if it will influence the outcome(although with simple character design like this I doubt it)

Good karma+1 vote
Heiny
Heiny - - 27 comments @ Falling Fox

I like these kinds of cartoony games.

I would make the last scrolling layer a bit darker, or the layer in front of it a little brighter... Also concerning the second layer a but faster, for a nicer depth perception.

Also it could use a bit more color here and there. To make it fit the cartoony look a bit more.

Keep on going :).

Good karma+2 votes
Heiny
Heiny - - 27 comments @ Roche Fusion - Behind the scenes with Gamekings & Post-Release Recap

Thanks Paul, you had to go out and use my face?!?

We will get the bloopers next week and I do hope you are front runner at that ;).

But it sure was one hell of an interesting/exciting experience :).

Good karma+1 vote
Heiny
Heiny - - 27 comments @ Roche Fusion - now in open beta!

Thank you!

We will do our best to make it even look way better :D!!! Right Paul and Tom?

Good karma+2 votes
Heiny
Heiny - - 27 comments @ Roche Fusion - now in open beta!

Come on people, eat it while it's hot! :D

Good karma+2 votes
Heiny
Heiny - - 27 comments @ Gooing Up

Thank you :)! Very much apreciated!

Good karma+1 vote
Heiny
Heiny - - 27 comments @ Graphically distorted shenanigans - a technical insight into Roche Fusion's GFX

Wow Paul, you really outdone yourself, nice piece of work!

Good karma+2 votes
Heiny
Heiny - - 27 comments @ WIP shock wave effect

Flower power! This is a neat easter egg thingy :D

Good karma+1 vote
Heiny
Heiny - - 27 comments @ First ever working shock wave distortions

Pure awesomenes :D!

Good karma+1 vote
Heiny
Heiny - - 27 comments @ Early ingame images with background

Game is quickly starting to look like the mock-up screenshots.

Good karma+1 vote
Heiny
Heiny - - 27 comments @ Distortion wave

Still discussing on how subtle we want to have it. But while seeying it move, it's more impressive :D.

Good karma+1 vote