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amulware

amulware

3 members Developer

Addicted to pixels, making games. We focus on graphically interesting games built around solid core gameplay mechanics.

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Netherlands 🇳🇱
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50,228 of 689,973
Visitors
681 (1 today)
Time Online
15 minutes
Activity Points
64
Site visits
103
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Twitter

Latest tweets from @tomrijnbeek

I spent most of the evening refactoring our game UI code, but after that, adding some nice highlights to the game w… T.co

Jun 18 2019

RT @Bestio_: Thanks a lot @amulware and @tomrijnbeek for Roche Fusion, I had a blast playing it again yesterday evening after 4… T.co

May 31 2019

I completely rewrote the level generation for our indie game, Bearded.TD. Perlin noise is a lot of fun… T.co

Apr 2 2019

RT @amulware: Arbitrary terrain, textured entirely in the fragment shader, including proper normal mapping! T.co

Apr 2 2019

RT @amulware: After some struggles... T.co

Apr 2 2019

RT @SoVeryBritish: Trains delayed due to: - Wrong kind of sun - Ominous cloud - Slightly damp leaf - Chilly track - Suspicious gravel - Sarcastic swan

Jun 2 2018

RT @nicolelzhu: rip stephen hawking, a brilliant mind and deliverer of sick burns T.co

Mar 14 2018

Who said game development isn't art? #td #gamedev T.co

Mar 13 2018

RT @neiltyson: If the #Olympics were a bit geekier, they would measure aerial acrobatics in Radians. Every half-rotation is Pi Rad… T.co

Feb 25 2018

RT @mkolsek: Accessing data in co-hosted virtual machines using quantum tunnel effect T.co

Jan 5 2018

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