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Indie developer. Addicted to pixels. Making games. Explosions!

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amulware

amulware

3 members Developer

Addicted to pixels, making games. We focus on graphically interesting games built around solid core gameplay mechanics.

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Netherlands 🇳🇱
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13,973 of 687,488
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Latest tweets from @amulware

Last one for today - check those waves ~~~~~! T.co

May 14 2019

Added arbitrary ground height. I did not expect this to work so well and so easily - a two line change in the actua… T.co

May 14 2019

Playing with some (simple) fluid simulation, looking surprisingly good for how basic the code is. T.co

May 14 2019

Arbitrary terrain texture mapping with normal mapping and blending between textures. Nice. #beardedTD T.co

Apr 9 2019

RT @tomrijnbeek: I completely rewrote the level generation for our indie game, Bearded.TD. Perlin noise is a lot of fun… T.co

Apr 2 2019

Arbitrary terrain, textured entirely in the fragment shader, including proper normal mapping! T.co

Apr 2 2019

After some struggles... T.co

Apr 2 2019

Ah, floating point numbers. Currently debugging some math that returns a totally regular number on one machine, and Infinity on another.

Feb 8 2019

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