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SAGE/SAGE 2.0/GoldSRC/Source engine based games coder/designer/Particle effects Artist. Just call me Mark. Glory to Arstotzka!

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Comments  (0 - 10 of 588)
NOAHakaVOSEN
NOAHakaVOSEN

The best of the best!!!

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Guest
Guest

hello. Do u still got TOD mod? can u send all files to me? if u dont can u tell me how did u do? coz i think u reached model files but i cant i planning to remake this game my gmail is ghosttanki31gmail.com thank you

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Gunship_Mark_II Creator
Gunship_Mark_II

Nope, sorry, long gone :c

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moddb_dev
moddb_dev

Thank you so much for making GenEvo mod

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chenfan7810
chenfan7810

Hello Mr. gunship, do you plan to make a campaign in GENEVO to continue the story after ZH?

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heliosstar1
heliosstar1

I do not know how, but the notorious mat_fullbright bug got into MMod.

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Karl515
Karl515

Can you make a Linux version for Half-Life 2 MMod?

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Gunship_Mark_II Creator
Gunship_Mark_II

It's planned for v2.

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Guest
Guest

For Half Life 2 MMod; how did you add the tau cannon to D3_c17_01? Did you use a decompiler or a different method? because I would like to make changes to maps as you did. But it's nearly impossible due to the amount of damage a decompiler does to a map.

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Gunship_Mark_II Creator
Gunship_Mark_II

I'm using very simple MapAdd system, check MapAdd folders in HL2MMod_ folders. It uses almost the same syntax as hammer does, so porting things from hammer is relatively easy, you just can't do any geometrical/texture adjustments.

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milkman68
milkman68

(ok I made an account) Wait, so.. is there any information on how to setup MapAdd's for my own use?

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Gunship_Mark_II Creator
Gunship_Mark_II

Nope, apart from already existing examples already present in HL2MMod. I decompiled a map I needed to fix/change, put my changes in, saved, opened up .vmf in text editor and copied them into mapadd with some formatting changes. That's pretty much it.

Reply Good karma+1 vote
milkman68
milkman68

(Sorry for the late reply)
Correct me if I'm wrong, but the MapAdd folder only works because of the changes you made to the engine right? and because of that, wouldn't this feature 𝙣𝙤𝙩 be transferable to any other mod?

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HL1MMod: Added Python Weapon Function. In short - 3 fire modes: fast but large spread, vanilla and sniper. I believ… T.co

Apr 11 2021

HL1MMod: Added in alternative style for all blood effects, closer to vanilla HL1 stylized blood impact, you'll be a… T.co

Mar 30 2021

Legendary old school animator IIopn just released something special for all HL2MMod fans: complete reanimation of A… T.co

Mar 20 2021

Hey folks, we've released new patch for GenEvo, it's very essential to update because it also fixes bunch of Launch… T.co

Feb 24 2021

RT @TheGregBlack: Wow this Red Alert 3 - Generals Total Conversion mod looks fantastic: Youtube.com

Feb 17 2021

After 12 years of hard work C&C Generals Evolution has finally released as a Beta 0.1, read & download it here :… T.co

Feb 13 2021

Happy New Year everyone! Starting new year with a small bang, so here's progress report from Generals Evolution m… T.co

Dec 31 2020

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Working&Testing SkirmishAI of GenEvo T.co

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