*highfive* =D
I liked K and L most.
The first because it has a balance regarding simplicity and details that I personally enjoy, not being too much to focus nor being too basic.
The second because of its creativity on the robot designs. Plus they look badass =p
Oh, and the Mini-pixelized weapons and the Chainsaw/Quantum Rifle remake look great!!
That's really dope!
One question though: from the explosion prediction one can conclude the distances in Cogmind are square, so is that final or can you opt ingame for circular distances?
It is the little touches like this that makes Cogmind's interface so cool =D
You must know so much about procedural generation =D have you ever written something on the topic, or made something like a tutorial?
This game always impresses me =D
hey, that's a cool character =]
The terrain images look pretty cool! I love the way you designed the graphics =] and being procedurally generated makes it even more awesome!
This means a "true" Nerver Gear won't be created? It's just that this, even though being a good idea and being enough to play, is far from what a Nerve Gear could be..
PS: not blaming anyone if a "true" Nerve Gear couldn't be created, it is indeed an ambitious project
good to see there's a way to do that haha =P
that makes two of us! =D
indeed! it's beautiful =)
destroctor51
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