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Cool graphics and interesting concept!
Unfortunately, I couldn't get my joystick to work (not sure if that's supported), in full screen mode I couldn't figure out how to quit (ended up alt-tabbing out and closing from the task bar), and the rotation was a bit too fast for me to be able to really get going (although that may just indicate that I suck :).
The teaser text reminds me of one of my favorite movies of all time: The Thing.
Team17!? That's all I need to hear! Downloading now... :)
For future updates, I'd suggest editing out the menu stuff at the beginning of the video--it's not terribly interesting :)
I like the looks of the gameplay. Any idea when an alpha build will be available? :)
My first thought was: "why did I click on this?"
My second thought was: "how much?"
Awesome graphical style! I still don't quite understand what the gameplay will be like, but I am thoroughly intrigued :)
Thanks for proving that you can make a solid game in HTML5! After playing this game, I realized that HTML5 Canvas was actually mature enough for me to start leveraging it for my own games :)
Glad to see other folks are using HTML5 for their games :)
I'm curious about this whole Twitter integration thing. Could you add more info to the summary about how Twitter is involved? :)
I got the same error. Instead of running as admin, it would make more sense for the game to write to the user profile or at least install to a writeable location.
The error does say you can install it to a different location, but when I look at Desura's settings, it says that games are installed to wherever Desura was installed and this can't be changed.
So I guess reinstalling Desura is the only reasonable option?
These are by far the best visuals I have ever seen in a snake game, nice work! I can't seem to get enough of old school arcade games, so I'm looking forward to this one.
Couple of random ideas:
1) (If levels are added down the road) Name the levels according to chunks of the address space, e.g. 0x00000000, 0x00001000, 0x00002000, etc.
2) Display the score in hexadecimal (esp. since scores are incremented in units of 8)
3) "Compression" power-ups that allow you to store more data in less tail space (hopefully that made sense)
4) Enemies could be malware/bloatware that could be destroyed by antivirus software