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New screenshots for the upcoming Twitter-based rogue-like dungeon crawler Hashtag Dungeon!

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This weekend has been pretty hectic for both myself and Kieran. I've been working on a complete overhaul of the games UI and Kieran has been focusing on the dungeon rating system using databases. I'm really happy with how things are progressing; the UI is looking a lot cleaner than it did.

Here is a screenshot of how the game looks with the new UI, I'm sure you'll agree it's looking a lot better than the original version:

We've also increased the size of the edit grid from 6x6 to 9x9 so that users have more room to be creative with their enemy and trap placement. Changing the grid size meant I had to go back over a bunch of sprites to make them fit to the new size. I also went back and threw some polish on the necromancer's projectile - he's now looking much more threatening with his scary laughing skulls:

Deraj - - 12 comments

I'm curious about this whole Twitter integration thing. Could you add more info to the summary about how Twitter is involved? :)

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OxyOxspring Author
OxyOxspring - - 4 comments

Sure! I could do a whole new article on how it works if you want?

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