Thanks for your interest, but we're not looking for that position currently. Stay tuned for news of demos and betas, at which point we would want such feedback.
Thanks for your interest, but we're not looking for that position currently. Stay tuned for news of demos and betas, at which point we would want such feedback.
Bloodhound has been officially postponed indefinitely. Zerinity Productions has partnered on a larger game, about which more info will come.
Thanks for your input. The ship was inexpensive as this project has a very low budget. As for the science, thanks for opening my eyes, those specs will be adjusted.
At this stage in development, I've spent little time on lighting. No lightmapping, no shadows - yet. Once I upgrade to Unity Pro, those tasks will get more attention.
Thanks for your input! The lighting definitely needs work, I agree. Reflective materials is a great idea, one that I'll certainly explore.
Thanks for watching Bloodhound! All feedback is welcome.
Thanks for watching Bloodhound! All feedback is welcome.
Thanks for watching Bloodhound! All feedback is welcome.
Thanks for watching Bloodhound! All feedback is welcome.
Thanks! It's always nice to hear encouraging words, especially from fellow gamers.
Thanks for sharing your thoughts. You're right, the level design stayed pretty much the same, just with higher quality assets, though I'd say the models are more mid-poly than high-poly.
Thanks for watching Bloodhound, your support is greatly appreciated.
Thanks for watching Bloodhound, your support is greatly appreciated.
Thanks for the input. I agree, having all the textures so similar gets repetitive. Fortunately, I've redesigned the ship using more textures, so hopefully this will become less of a problem (new screens/video coming soon).
I haven't spent much time yet on lighting. Currently, the lights are basically just so I can see while in-game. But I plan to work more on lighting as the level designs cement, especially if/when I upgrade to Unity Pro.
Thanks for watching Bloodhound. Your support is truly appreciated.
Thanks for watching Bloodhound. Your support is greatly appreciated.
Thanks again for taking the time to help. Your good advice will be taken into consideration. There's much content I can release before the demo, which, as you suggested, can wait until I generate more interest.
Thanks for your interest in Bloodhound. Your support is appreciated.
Thanks for your honesty. You make good points. As this is my first potentially commercial game, I'm still unsure about marketing. There's more content than is shown here, but still, perhaps you are right. Thanks again for your help.
Creddie
Clinton joined
An indie designer near Seattle.