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An indie designer near Seattle.

Comment History  (0 - 30 of 35)
Creddie
Creddie - - 35 comments @ Fidelity

Thanks for your interest, but we're not looking for that position currently. Stay tuned for news of demos and betas, at which point we would want such feedback.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ Bloodhound

Bloodhound has been officially postponed indefinitely. Zerinity Productions has partnered on a larger game, about which more info will come.

Good karma+2 votes
Creddie
Creddie - - 35 comments @ Bloodhound

No plans for co-op yet.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ Bloodhound ship exterior

Thanks for your input. The ship was inexpensive as this project has a very low budget. As for the science, thanks for opening my eyes, those specs will be adjusted.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ Bloodhound gameplay 1

At this stage in development, I've spent little time on lighting. No lightmapping, no shadows - yet. Once I upgrade to Unity Pro, those tasks will get more attention.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ Ericthemookslayer

Thanks for watching Bloodhound!

Good karma+1 vote
Creddie
Creddie - - 35 comments @ WNxKraid

Thanks for watching Bloodhound!

Good karma+1 vote
Creddie
Creddie - - 35 comments @ Bloodhound gameplay 1

Thanks for your input! The lighting definitely needs work, I agree. Reflective materials is a great idea, one that I'll certainly explore.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ jimmylee71

Thanks for watching Bloodhound!

Good karma+1 vote
Creddie
Creddie - - 35 comments @ metaljoemac

Thanks for watching Bloodhound!

Good karma+1 vote
Creddie
Creddie - - 35 comments @ Game_research

Thanks for watching Bloodhound!

Good karma+1 vote
Creddie
Creddie - - 35 comments @ InternalMatter

Thanks for watching Bloodhound! All feedback is welcome.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ Sneaky17

Thanks for watching Bloodhound! All feedback is welcome.

Good karma+2 votes
Creddie
Creddie - - 35 comments @ Rudd

Thanks for watching Bloodhound! All feedback is welcome.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ CaptinBin

Thanks for watching Bloodhound! All feedback is welcome.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ Iron_

Thanks for watching Bloodhound!

Good karma+2 votes
Creddie
Creddie - - 35 comments @ Bloodhound

Thanks! It's always nice to hear encouraging words, especially from fellow gamers.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ JudistGameMaker

Thanks for watching Bloodhound.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ Cuckzilian

Thanks for watching Bloodhound.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ kev11106

Thanks for watching Bloodhound.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ Bloodhound update 2

Thanks for sharing your thoughts. You're right, the level design stayed pretty much the same, just with higher quality assets, though I'd say the models are more mid-poly than high-poly.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ HounderKnight

Thanks for watching Bloodhound.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ chris_coma

Thanks for watching Bloodhound, your support is greatly appreciated.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ Trooper425

Thanks for watching Bloodhound, your support is greatly appreciated.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ Bloodhound update 1

Thanks for the input. I agree, having all the textures so similar gets repetitive. Fortunately, I've redesigned the ship using more textures, so hopefully this will become less of a problem (new screens/video coming soon).

I haven't spent much time yet on lighting. Currently, the lights are basically just so I can see while in-game. But I plan to work more on lighting as the level designs cement, especially if/when I upgrade to Unity Pro.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ warvigilent

Thanks for watching Bloodhound. Your support is truly appreciated.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ Cnaff

Thanks for watching Bloodhound. Your support is greatly appreciated.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ Bloodhound

Thanks again for taking the time to help. Your good advice will be taken into consideration. There's much content I can release before the demo, which, as you suggested, can wait until I generate more interest.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ spyguy

Thanks for your interest in Bloodhound. Your support is appreciated.

Good karma+1 vote
Creddie
Creddie - - 35 comments @ Bloodhound

Thanks for your honesty. You make good points. As this is my first potentially commercial game, I'm still unsure about marketing. There's more content than is shown here, but still, perhaps you are right. Thanks again for your help.

Good karma+1 vote