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Bloodhound is a first-person sci-fi adventure game with puzzle and shooter elements, set to release initially for PC and later for Mac. As a deep-space researcher who wakes from cryostasis aboard the crashed starship Bloodhound, you must investigate your surroundings to find answers. Why did your ship crash? Where are your crewmates? Why does this planet seem so familiar? Explore a strange alien world, solve puzzles to advance further into the unknown, and battle fearsome creatures to survive.

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After months of searching for a suitable ship model, the wait is finally over. Thanks again to the Unity Asset store - an invaluable resource for indie developers that allows a single designer with little art or coding skills to create a game of considerable magnitude - without which Bloodhound would be impossible.


Feast your eyes upon the Bloodhound starship, in all of its majestic glory. Capable of traveling at near light-speed, powered by antimatter reactors. Where once there were several such ships, now there is but one.

Bloodhound ship exteriorBloodhound ship exterior

Look at that mess. Hopefully some of that wreckage can be salvaged.

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Bloodhound gameplay 1

Bloodhound gameplay 1

News 2 comments

New gameplay footage from aboard the Bloodhound ship.

Bloodhound ship, mark 3

Bloodhound ship, mark 3

News

New pics of the Bloodhound ship, upgraded to mark 3.

Bloodhound update 3

Bloodhound update 3

News

New screenshots from the alien planet that players must explore.

Bloodhound update 2

Bloodhound update 2

News 3 comments

New images of the Bloodhound starship, upgraded to mark 2.

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Creddie Creator
Creddie - - 35 comments

Bloodhound has been officially postponed indefinitely. Zerinity Productions has partnered on a larger game, about which more info will come.

Reply Good karma+2 votes
Irachtus
Irachtus - - 24 comments

will it feature coop cause i would totally se me play this with my friends

Reply Good karma Bad karma+1 vote
Creddie Creator
Creddie - - 35 comments

No plans for co-op yet.

Reply Good karma+1 vote
Cuckzilian
Cuckzilian - - 45 comments

The game idea is god,and god graphics,tracking the game!

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Creddie Creator
Creddie - - 35 comments

Thanks! It's always nice to hear encouraging words, especially from fellow gamers.

Reply Good karma+1 vote
TheSniperFan
TheSniperFan - - 376 comments

Honestly, I think you shouldn't provide a demo anytime soon.
As I am writing this, your game only has 4 watchers and little to no information provided.
I am only following this because a) you have posted actual content here (screenshots instead of concept arts or logos) and b) it reminds me a lot of System Shock 2 which is my favourite game.
Considering the screenshots you provided, there's still quite a lot of work to do.
Instead of rushing to provide a half-assed demo, I'd work on the game, post updates here from time to time in order to get people interested and release a demo that will make people talk about the game.
That's just my opinion though...
Whatever you do, do it right. ;)

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Creddie Creator
Creddie - - 35 comments

Thanks for your honesty. You make good points. As this is my first potentially commercial game, I'm still unsure about marketing. There's more content than is shown here, but still, perhaps you are right. Thanks again for your help.

Reply Good karma+1 vote
TheSniperFan
TheSniperFan - - 376 comments

Just a summary of the most commonly done mistakes:
1. Create a page for your game/mod here with no actual content and instead just provide a description and some concept arts/logos.
2. Post many small updates.
3. Rush your game/mod and release a poorly made demo.
4. Rush your game/mod and release a poorly made final product.

To put it simple: The most important investment is no book or computer program, but time.

The thing is that if you release an early demo, you can state that it's a WiP and nowhere near production quality as much as you like, people will think like this "poor demo -> poor game" and lose interest.

Take your time.

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Creddie Creator
Creddie - - 35 comments

Thanks again for taking the time to help. Your good advice will be taken into consideration. There's much content I can release before the demo, which, as you suggested, can wait until I generate more interest.

Reply Good karma+1 vote
TheSniperFan
TheSniperFan - - 376 comments

Well, I'll just sit back, track and see where this goes...

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Latest posts from @zprogames

Bloodhound has been postponed indefinitely. Z-Pro has partnered on a larger game, about which more info will come.

Jul 24 2014

New pics of the #Bloodhound starship exterior available to view on the homepage.

Feb 2 2014

New gameplay video released! Youtube.com

Jan 5 2014

Happy new year! 2014 should see the release of Bloodhound, the first game by Zerinity Productions!

Jan 1 2014

The #Bloodhound electrical systems are being upgraded. #LightingTheBloodhound

Dec 30 2013

New pics of the Bloodhound ship mark 3 are now available on Facebook and the Zerinity website.

Dec 13 2013

New additions to the Bloodhound ship coming soon. This morning was spent importing models and adding collision. #Bloodhound

Dec 11 2013

Happy Thanksgiving. Thanks for all your support, it's truly appreciated.

Nov 28 2013

New Wild pics on Zerinity Productions Facebook page.

Nov 10 2013

Continuing work on the interaction system in Bloodhound, now the cursor will change instead of a GUI prompt (which cluttered the screen).

Nov 7 2013