Self-proclaimed game developer. Working on creating a tech demo of "This is The End" - XCOM/Darkest Dungeon squad-based strategy game, based in steampunk/vermintide setting.
New devlog entry for Shardpunk. I've released my first commercial game. Wow.
Wow, April 13th is just around the corner. Few days to go!
Brace yourselves, Shardpunk is coming! Less than three weeks remaining!
New devlog entry for Shardpunk. Let's talk about player perception.
New devlog entry for Shardpunk. Let's take a look at the Next Fest.
New devlog entry for Shardpunk. There's a new tutorial ready!
After the latest playtests, I've decided to make some changes to how the shelter phase works.
Wow, it's two years of my full-time indie development journey already! What a ride.
New devlog entry for Shardpunk. Another round of playtests has started.
New devlog entry for Shardpunk. No gifs this time, only images.
New devlog entry for Shardpunk. It turns out not everyone likes being punished too much.
New devlog entry for Shardpunk. Let's tweak some things a little.
New devlog entry for Shardpunk. I'm grinding forward with the game's development.
New devlog entry for Shardpunk. Lots of stuff happening recently. I mean indie game development is pretty busy all the time, when I think of it.
New devlog entry for Shardpunk. What else is there to do when you're escaping from a rat swarm?
New devlog entry for Shardpunk. There've been some playtests, and feedback has arrived!
New devlog entry for Shardpunk. Gif-heavy, with peeks to the tutorial level.
New devlog entry for Shardpunk. These new enemy types are carrying quite a punch!
New devlog entry for Shardpunk. Everyone likes chainsaws, right?
New devlog entry for Shardpunk. New status effects are here.
New devlog entry for Shardpunk. I was at a live gamedev conference showcasing the game!
New devlog entry for Shardpunk. Less text and more gifs this time.
New devlog entry for Shardpunk. How does a revolver-wielding blademaster sound?
New devlog entry for Shardpunk. I'm rambling about why it's a good thing to allow multi-overwatch for everyone. And why bots should be able to pick stuff...
New devlog entry for Shardpunk. The new demo has arrived.
New devlog entry for Shardpunk. There's a new demo coming soon.
New devlog entry for Shardpunk. The second mechanical unit has made it into the game.
New devlog entry for Shardpunk. Let's talk about a new level type.
Let's take a look at the available level types in Shardpunk and how they differ from each other visually.
Let's revisit entry #85 and re-approach the way this particular piece of game mechanics has been resolved.
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