More like how to hold your hand in a firm grip on your gun so that the rats don't stand a chance ;)
More like how to hold your hand in a firm grip on your gun so that the rats don't stand a chance ;)
Thanks! The game will be out on both Steam and GOG.
Damn, it surely won't be running on dx9 or lower, as it is not supported by Unity anymore. Not sure about DX10 though - I believe you might simply have to try it out.
Thanks and thanks! :)
Yup, grenades are pretty effective, but come with a cost - each usage makes more enemies aware of your presence.
Thanks! I surely will!
Thanks! I am very excited to be sharing the tech demo of the game soon!
Thanks! For me, Crying Suns is number 1 candidate for GOTY this year. Do check it out!
Indeed! It feels like the messages are a part of the game world, instead of being simply parts of the UI.
Yup, it is. Same as in XCOM/Darkest Dungeon. You can read more at Steampunkratgame.com
Thank you for the good words! I can't say that I am thinking all of the stuff through though :) It's often trial and error - I introduce something, try it out and then decide whether I keep it or throw it away.
But yeah, due to limted time I tend to keep such feedback cycles to the absolute minimum.
Oh? Didn't think about this. I was aiming of having a gloomy look and feel (think "Lone Survivor", for instance).
On the other hand, game must have readable graphics, right? So thanks for the input - I will think about keeping stuff more clear (visually).
Stuff like this could be exposed in the options menu, which will still be present in the game.
However, I don't think that I should give the players the possibility to manipulate these particular settings; XCOM is cheating in its RNG, so do Civilization games. It is just that human perception of regular random numbers generation mechanics is often seen as 'unfair' - I am trying to make sure that I make it more acceptable :)
Thanks! Yeah, the game is pretty early in development - especially as I am still doing this stuff as a side hobby project.
The only thing I know is that I am planning to release a demo this year. You can follow me on Twitter at @bryquthedev as I will surely post information about the demo there.
Certainly, the project is alive and well!
You can follow the progress on my devlogs on itch.io (https://bryqu.itch.io/this-is-the-end/devlog) or TIGSource (https://forums.tigsource.com/index.php?topic=65119).
Also, do check out my Twitter page: Twitter.com
Bryku
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Self-proclaimed game developer. Working on creating a tech demo of "This is The End" - XCOM/Darkest Dungeon squad-based strategy game, based in steampunk/vermintide setting.