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Comment History  (0 - 30 of 33)
BrightBit
BrightBit - - 33 comments @ In engine cinematic in progress....

I once read that it's just one guy that works on this game. Is that still true? If yes, he puts almost every other game developer to shame.

Good karma+1 vote
BrightBit
BrightBit - - 33 comments @ This is how we make sounds for Trip the Ark Fantastic

Thank you for the article. Very interesting. Especially the part about the tools you use and for what you use them.

Good karma+1 vote
BrightBit
BrightBit - - 33 comments @ Tomb Raider The Dagger Of Xian test Pole Climbing

Impressive work! Where did you get all these animations from? Did you create them yourself or did you extract them from one of the original games?

Good karma+1 vote
BrightBit
BrightBit - - 33 comments @ The first game from zero to alpha. Write a history of the development of Horde Attack. Part 1

Looks really interesting! But it seems as if your AI needs some improvements: You've attacked the red horde as soon as you saw it but the red horde doesn't seem to know about this trick, does it?
Also, the last minutes weren't as interesting because it was clear that blue would win and that it was just a matter of time when that would happen. Other than that: Keep up the good work!

Good karma+2 votes
BrightBit
BrightBit - - 33 comments @ Dynamically changing seasons in Ostriv

I really like the atmospheric quality of that!

Good karma+2 votes
BrightBit
BrightBit - - 33 comments @ Cogmind, 1 Year of Alphas

Thanks again! I can't emphasize enough how helpful your answers are.

Good karma+2 votes
BrightBit
BrightBit - - 33 comments @ Cogmind, 1 Year of Alphas

Thank you in heaps for your honest answer! It's really valuable to see how much time other devs need for certain tasks. I'm really bad at e.g. estimating the development time for certain features. Do you have any strategies? How did you estimate the development times for your roadmap?

Good karma+2 votes
BrightBit
BrightBit - - 33 comments @ Cogmind, 1 Year of Alphas

Very impressive and very helpful statistics! Did you do everything on your own (art, business, web, etc.)? How much time did it take you to write this article?

Good karma+2 votes
BrightBit
BrightBit - - 33 comments @ PRE-ALPHA Prototype 0

Thanks and I definitely hope so, too. ;D

Good karma+1 vote
BrightBit
BrightBit - - 33 comments @ Improved build mode, inventory system, cockpit view and more

Thank you! :D Sorry for the delay. I thought replying to every comment would appear silly but I didn't know that replying would also authorize anonymous comments.

Good karma+1 vote
BrightBit
BrightBit - - 33 comments @ Character Model Progression

Your comment will cost me even more clicks. :)

Good karma+1 vote
BrightBit
BrightBit - - 33 comments @ Character Model Progression

I'm glad to hear that. Actually, I'm aiming at animating the eyebrows and mouth, too, to hopefully reach a similar quality of facial expressions as in The Wind Waker.

Good karma+1 vote
BrightBit
BrightBit - - 33 comments @ Character Model Progression

Thanks in heaps for your kind words and yes, I'm from Germany. :)

Good karma+1 vote
BrightBit
BrightBit - - 33 comments @ Improved build mode, inventory system, cockpit view and more

Yeah! I'm currently working alone, so it might take some time for updates. I'm glad that you like it, though. :)

Good karma+1 vote
BrightBit
BrightBit - - 33 comments @ Improved build mode, inventory system, cockpit view and more

Greetings to a new follower. :) Thank you.

Good karma+1 vote
BrightBit
BrightBit - - 33 comments @ Improved build mode, inventory system, cockpit view and more

Thank you, too. I'm glad to hear that you like the concept.

Good karma+1 vote
BrightBit
BrightBit - - 33 comments @ Conveyor belt physics and UV tricks

Your conveyor belt trick sounds really great. I definitely will remember that!

Good karma+1 vote
BrightBit
BrightBit - - 33 comments @ Unity 5, minor improvements and some obstacles

I'm so sorry for my late response but for some reason I wasn't notified about your comment and didn't even realize it until now.
The upgrade didn't do much about the fps but it did help me remove certain peaks that made the game stutter every now and then.

Good karma+1 vote
BrightBit
BrightBit - - 33 comments @ Seed Of Andromeda ( V0.2.-1.1b )

There's no such file in the download and I am suprised that you don't know that. I've also tried the redistributable from the microsoft page but for some reason it didn't work.

Good karma+1 vote
BrightBit
BrightBit - - 33 comments @ Seed Of Andromeda ( V0.2.-1.1b )

Where can I tell you about bugs? Like this one: "The program can't start because MSVCP120.dll is missing from your computer. Try reinstalling the program to fix this problem." Probably just a missing C++ redistributable package?

Good karma+1 vote
BrightBit
BrightBit - - 33 comments @ GWAIN

I have something like this in my mind but it's still a long way to go.

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BrightBit
BrightBit - - 33 comments @ GWAIN

I would also like to do that. :) And if I have success I definitely will add it but right now I would have to model and texturise cockpits for all vehicles which is just to much work for me.

Good karma+2 votes
BrightBit
BrightBit - - 33 comments @ Improved graphics, better GUI and even more

Most of your points are fixed in my current build except for the movement speed. The cars need to be able to drive noticeably faster than the player but if they drive to fast, they might get to fast to the edge of the world (like flying to fast in Minecraft). But I'm sure that I'll find a way to deal with that.

Thank you for your feedback. :)

Good karma+1 vote
BrightBit
BrightBit - - 33 comments @ Improved graphics, better GUI and even more

Yes, the roof model isn't done yet. There are so many things left to do that I sometimes don't know where to start. :D

@HelpWithTextures: I plan to make the tiles modifiable as in Minecraft, so you will be able to create your own ones.

Good karma+1 vote
BrightBit
BrightBit - - 33 comments @ GWAIN

FPS while walking and TPS while driving/flying. ;)

Good karma+2 votes
BrightBit
BrightBit - - 33 comments @ GWAIN

I agree with you but keeping the low resolution would have forced me to use a lower resolution for the props/furniture as well. And that just didn't feel right.

Good karma+1 vote
BrightBit
BrightBit - - 33 comments @ GWAIN

Unity Free with some commercial packages however: NGUI, Master Audio, Better Trails, etc.

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BrightBit
BrightBit - - 33 comments @ GWAIN

Yes, it will have a city generator. I totally agree that it would get boring otherwise, too fast.

Good karma+1 vote
BrightBit
BrightBit - - 33 comments @ PRE-ALPHA Prototype 0

Thank you! :)

Good karma+1 vote