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Long time no see! This time I am writing about more organic looking tiles, boolean operations on polygons and some distractions.
about organic tiles and boolean operations
Another eight months have passed so I thought it's time for a sign of life. For this update I want to show you some character related things that I spent...
character model progression
After four months it's time for some explanations. I've done a lot: a new inventory system, better player physics, more and improved build mode features...
improved build mode, inventory system, cockpit view and more
An upgrade to Unity 5, which enables ambient occlusion, deferred lighting and much more. The A* Pathfinding Project didn't meet my requirements, i.e...
unity 5, minor improvements and some obstacles
I've implemented some rudimentary pathfinding algorithms, I did an overhaul of the GUI, created a new vehicle and did some other interesting stuff. ;)
improved graphics, better gui and even more
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