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Before joining the gaming industry I was a freelancer artist involve in illustration and graphic design since the age of 17 years old. Both position left a great impression on me to focus my artistic skills for visual communication and problem solving to help sell a client's product. Afterward, I got into video games as the next challenge not only for playing, but to compliment my artistic talent to the industry as concept artist. Working with a couple of indie gaming projects that I was responsible for UI, storyboard, logo, character and environment design. The experience pushes me to take a more lead and activate role as a game designer to create proper structure of game play and mechanics, lead art, story line, scenarios and level design.

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Star Blitz X Devlog #11: New Installed HUD, Controller Choice & Engaging Voice Announcer Dialogue

Star Blitz X Devlog #11: New Installed HUD, Controller Choice & Engaging Voice Announcer Dialogue

Star Blitz X

This successful week, we undoubtedly enhance the straightforward presentation for the primary menu and auto-fire by payoff inclusion of the audio file...

Demo of Star Blitz X Devlog #10

Demo of Star Blitz X Devlog #10

Star Blitz X

Update demo version Demo 1.6.51: We apologize for the delay. However, we have exciting news with the latest upgrade of The Paused Menu and Game Over splash...

Star Blitz X Devlog #9

Star Blitz X Devlog #9

Star Blitz X

Back with a vengeance as we bring great news to the progress for the demo of Star Blitz X. The latest news is that the revamping of the level complete...

Devlog #9

Devlog #9

Art Ink. Studios

Great news to the progress for the demo of Star Blitz X that include the revamping of the level complete menu, additional of achieving extra point based...

Devlog #8

Devlog #8

Star Blitz X 1 comment

We're back and would like to welcome you for this week the latest news and update Devlogs to Star Blitz X the demo. This week included the mini-map radar...

Devlog #7

Devlog #7

Star Blitz X

The Deflector Shield for the Earth are up, but so are the blue plasma shield of the asteroids. Meanwhile, the gaping hole of the dust is fixed within...

Devlog #6

Devlog #6

Star Blitz X

Update demo version Demo 1.5.24: This week's update of the yellow and red asteroids with unique effect and the debut of the radio station HUD that will...

Devlog #5

Devlog #5

Star Blitz X

Update demo version 1.5.23: This week update the debut of the controller selection within the options' menu, a variety display of asteroids and the new...

Devlog #4

Devlog #4

Star Blitz X

Update demo version 1.5.19: This week update the Main and Option Menu's button and font for a better presentation.

Devlog #3

Devlog #3

Star Blitz X

Update game version 1.5.11: This week update for the texture and FX for a realistic, but spectacular aesthetics for the game.

Devlog #2

Devlog #2

Star Blitz X

We apologize for the lack of news or update this week. But, we did hit a milestone of finally creating the ideal ring of asteroids that is surrounding...

The First Star Blitz X Devlog #1

The First Star Blitz X Devlog #1

Star Blitz X

Welcome to the first ever development blog for our debut game called Star Blitz X. Star Blitz X is 3D fps that is homage to the 1980s arcade shoot'em...

Star Blitz X - Demo / Beta

Star Blitz X - Demo / Beta

Star Blitz X

Hello and welcome to the first ever release of the Beta demo of Star Blitz X at Indie DB. We are here to spread the word of the project with playable...