Before joining the gaming industry I was a freelancer artist involve in illustration and graphic design since the age of 17 years old. Both position left a great impression on me to focus my artistic skills for visual communication and problem solving to help sell a client's product. Afterward, I got into video games as the next challenge not only for playing, but to compliment my artistic talent to the industry as concept artist. Working with a couple of indie gaming projects that I was responsible for UI, storyboard, logo, character and environment design. The experience pushes me to take a more lead and activate role as a game designer to create proper structure of game play and mechanics, lead art, story line, scenarios and level design.
This week we manage to finish the update for the option menu. It includes sliders for the volume of the music and SFX, dropdown button for the screen resolution, difficultly and graphic quality. The same slider will also appear in the pause menu, so be on the lookout for that. Meanwhile, after testing the game to which certain graphic qualities setting like the low and medium will be address for performance for movement control to be slow down. As for possible future updating like the main menu, mostly the font to match the option menu appearance and function. That's it for this week news and update, but stay tune for possible news and update when available.
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We are in the progress of making our first game called Star Blitz X for PC and mobile. The demo is in the beta stage and all info about the game can be...
Hi my name is mark,I live in the uk and I interested in collaborating with small groups,I 3d model and a little level design in the unity game engine
SCOG games is a group that works on games. We are currently working on a new fictional game about a world wide conspiracy.
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