Before joining the gaming industry I was a freelancer artist involve in illustration and graphic design since the age of 17 years old. Both position left a great impression on me to focus my artistic skills for visual communication and problem solving to help sell a client's product. Afterward, I got into video games as the next challenge not only for playing, but to compliment my artistic talent to the industry as concept artist. Working with a couple of indie gaming projects that I was responsible for UI, storyboard, logo, character and environment design. The experience pushes me to take a more lead and activate role as a game designer to create proper structure of game play and mechanics, lead art, story line, scenarios and level design.
Welcome to this week's news and update. This week news and update as we bring good news on with the successful addition of the audio announcer for Star Blitz X within the main title room. The concept is to give the presentation of the main menu room life as more ideas for the room to give it appealing as the next. In other news, we included the floating hit point HUD that is similar to the floating combo point HUD found in fighting games. It displays the total number of hits along with a different catchphrase from the fonts and the voice announcer. There are a total of 11 floating hit point and could be last asset to the demo of the game. That is it for this week's news and update. Stay tuned for more news and updates when available.
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Art Ink Studios is an indie game development that located online in the east coast of North Carolina that produce games for PC, mobile, handheld and virtual...
Hi my name is mark,I live in the uk and I interested in collaborating with small groups,I 3d model and a little level design in the unity game engine
SCOG games is a group that works on games. We are currently working on a new fictional game about a world wide conspiracy.
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