63 Little Pieces is a puzzle game about the emotional journey of filling the void.
A game about loss and hopefully finding clarity. Will you find clarity?
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Hello!
As promised on my last post, here is a follow up in depths devlog of the many changes and additions on the latest release.
So, I started out by organizing and deleting a ton of unused sprite left over from prototyping as I mapped over a thousand sprites of the game to one amazing artboard separated into chapters. A very usual practical thing to do, just didn't previously because I hadn't gone to it earlier. With every sprite assigned its rightful name and all of its settings ready for exporting, updating them is easy peasy.
This allows me visualise the game as a whole and create harmony.
Some artboard sets from Chapters 1, 2, 3 (a lot more hidden away)
With that in place a major overhaul as started to take place. From the first to the final chapter, covering art, audio, narrative and gameplay mechanics.
So what's new?
MENUS:
CHAPTER 1:
CHAPTER 2:
For a better progression these levels have been re ordered and 3 new levels were created.
CHAPTER 3:
Now this is where things get interesting. Initially the 2.5D perspective mechanic would be introduced later in game but after some thought it made a lot of sense to push it here due to the emotion this chapter is centered on. The usage of the 2.5D perspective will reveal hidden paths and allow players to pass under or over walls without the need to break them so a non destroyed wall may be useful in a following move.
Well, I've done a lot more updates that I'll not go in depth because this body of work relates to levels not yet acessible in game.
CHAPTER 4:
CHAPTER 5 & 6:
SPECIAL LEVELS:
There is one in each chapter and they require you to collect every key in the previous 9 levels. The gameplay in these will focus on the attaching mechanics seen in the trailer. After testing, these will only have one main objective: Attach every block and proceed to the end platform. It made a lot of sense due to gameplay progression, how you get access to these and the constrains of keeping every puzzle on one screen.
FINAL SECTION:
The games final cutscene has been implemented, still requires some polish, but it is already there.
63 Little Pieces Updated! New Version 0.5 is now Out!
Interview for Lisbon Games Week + Playstation Talents call for entries + SAGE.
The GDWC Weekly Vote - Round 21 - results are in...
63 Little Pieces is an atmospheric block sliding puzzle game with an emotional driven narrative.
63 Little Pieces is an atmospheric block sliding puzzle game with a shooting mechanic, to destroy walls, in order to build a path to lead one or several...
63 Little Pieces is an atmospheric block sliding puzzle game with a shooting mechanic, to destroy walls, in order to build a path to lead one or several...
63 Little Pieces is an atmospheric block sliding puzzle game with a shooting mechanic, to destroy walls, in order to build a path to lead one or several...
63 Little Pieces is an atmospheric block sliding puzzle game with a shooting mechanic, to destroy walls, in order to build a path to lead one or several...
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