Here is a place GameMaker game developers (and users) can talk about game their game development, questions about using the software, and help other devs out.
We've been working hard for long time and now, thanx to our audience that gave us good advice, we can compare some features in the game which have changed...
wanted raccoon. changes in the game
See the new features that have been added to Undercrewed including new rooms, new animations, quality of life changes as well as needing to supply all...
devlog 14 - introducing the everything-needs-ammo update!
Introducing new enemies to Undercrewed that can board your ship and teleport around. We have also added a new mechanic for attacking intruders onboard...
devlog 11 - new levels coming to undercrewed!
Check out the new features coming to Undercrewed including the first ground based level, better damage modeling, new levels and much more...
devlog - 10 new tutorial, damage effects, twin stick, beta branch
See the new upcoming features that are coming to Undercrewed! Also I have a look at some of the new things that have been added in the last few weeks...
new features coming to undercrewed
Take a look at some of Moonrise Falls art and it's origins. Moonrise Fall is releasing on Steam in May.
moonrise fall - concept art & origins
Explaining the structure and thought process of making a Puzzle Adventure. Could you make a Zelda like adventure game without combat? Inspired by games...
moonrise fall - building a puzzle adventure
GUNGUNGUN now has a click-through playable Prologue!
gungungun prologue mode update
A Megaman-esque beat-em-up platformer, Technical inspired game.
projectfs a new technical plaformer
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