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Building A Puzzle Adventure

The idea for Moonrise Fall came from exploring game design that didn't use combat as the key element. Now I'm not against violent video games or games that use combat but sometimes these systems almost feel like a crutch. Maybe to make something new you need to leave the battling behind. Could you make a Zelda like adventure game without combat?

The overall structure is similar to games like Zelda or maybe more accurately Beyond Good and Evil you have a open hub area that is mostly free to explore. Attached to this hub area are unique areas such as a Mine, Lumber Mill, and etc that each bring there own experiences. In MRF the hub is split into the East and West Woods both areas are dense with secrets, collectibles, and creatures to find and photograph. Solve puzzles using supernatural items such as a time changing pocket watch or a weather controlling kalimba(hand piano). Some creatures may only like it when its dark and rainy... You can make that happen. Follow the clues of your journal and the forest itself to uncover the hidden world within it.

The areas or "dungeons" attached to the hub offer distinct and more linear gameplay. Each Section delivers its own unique and iterative puzzle systems that allow for a more cinematic story driven experience. The combination of "dungeons" and hub areas create a varied and full experience that goes beyond what is normally seen with puzzle driven games.

The goal was not to create a giant world but dense handcrafted world full of mystery. I believe that you can create a Zelda like adventure game without combat and I look forward to sharing it with everyone early next year(2019).

Thanks for your time and I welcome your feedback in the comments below. See more at www.moonrisefall.com

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Images from the Lumber Mill section of the game:

mill title screen

mill build screen

mill lights screen

mill puzzle screen

mrf mill promo 01mrf mill tools collection

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Moonrise Fall - Winter Dev Update

Moonrise Fall - Winter Dev Update


Finishing up the last area of the game and nearing BETA! Check out new screenshots and music.

Moonrise Fall Official Announcement

Moonrise Fall Official Announcement


​Moonrise Fall is an atmospheric game about a boy who finds himself lost in a supernatural forest after losing both parents in a car crash. Armed with...

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Latest tweets from @cmathes_art

RT @tweetingwoods: Adventure game sale on @GOGcom - discount on many great narrative games, including Unforeseen Incidents! #gamedevT.co

Jan 16 2019

Wanna thank @AdventureGamers & Jack Allin for a nice preview news post for Moonrisefall.com Also a title so… T.co

Jan 10 2019

Merry Christmas & Happy Holidays! #MerryChirstmas #MerryChristmasYaFilthyAnimal #gamedev #Videogame #videogamesT.co

Dec 25 2018

New feature up on IndieDB! Closing in on Beta! #gamedev #indiedev #indiegame #indiedevhour #gameart #moonrisefallT.co

Dec 21 2018

Have you heard ‘Moonrise Fall - Skipping Stones’ by Christopher Mathes | Composer on #SoundCloud? #npT.co

Dec 21 2018

Working on the last areas of the game! Moonrisefall.com #gamedev #Videogame #videogames #indiedevT.co

Dec 17 2018

Hi @andrewhuang Just watched your Weird Gear for the Hokema Sansula. This was a treat because the game I'm currentl… T.co

Nov 30 2018

Working on the Falls area of the game! Moonrisefall.com #gamedev #Videogame #videogames #indiedevT.co

Nov 29 2018

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