Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
Finally finished off rewriting all the GUI code today, menu system is a lot more controller friendly now, no need for mouse :3. Lots of pretty transitions and effects too :3.
Now just to wait for Jordan to fix up a nice animated background!
Statistic and coin system has now completely changed too. You now get a few stat points for each rank you go up, these can be spent of buffing the different stats of your character (speed/damage/health/etc). Things from the shop are now purchased with coins picked up in the game and added to the users "wallet" - things bought while playing also drain coins too, so be careful not to spend them all while playing :3
Also, there's a ridiculous amount of cool shader's in as well :3. I'll take a video to show some of them when I get the chance.
(Me gusta face)
Nice looking. Looks better and more noob friendly :D
Seconded.
yay! keyboard for thah win! *throwing out the mouse*
how do you use bbcode in the names, i cant figure it out :C