Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
Been adding a few new game modes in (a externalising all the game mode code in scripts so they can be modded). Made some obvious ones like DM in this image, and other ones more related to a zombie game :3. More info soon!
poor infini..
He has Infinite lives, won't matter XD
Awesome-ness.
Tim, we need to add PvP death messages (PLAYER1 killed PLAYER2 with WEAPON)
Ooooor, they can add PvP Death Messages like this: PLAYER1 (Weapon Figure) PLAYER2
A lot of multiplayer games use this form to show message more easiest (Sorry for my bad english, i'm Brazilian '_')
Also, for CTB, PLAYER captured the bag! displayed on the screen like rank up text :D
Haha, nice screen.