RELIVE THE PAST-EXPERIENCE THE PRESENT-ENSURE THE FUTURE Wolves is a non-profit Mechassault fan project that debuted late 2017 and is built on the Unity Engine. It will feature a wide selection of BattleMechs and small-large scale maps along with a variety of classic and new gamemodes.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere.
Posted by New Day Fiction on
Wolves is a fan-made Mechassault game being built in Unity. We've been working for two and a half years to make the best game we can. We have a couple maps ready to go that could use an art pass by someone with experience in 3D. I've been handling most/all of the 3D art myself over the past couple years but trying to be a jack of all trades means that one department suffers while the other gets most of the attention. That department is environment.
We know that fangames aren't taken as seriously as original indie games. Many fangames have large-scale ambitions that the creator couldn't hope to accomplish. I would like to think that isn't how Wolves is being run. If you need to see more about the game before committing to anything, you can find out more at Wolvesgame.com
Here is what we're looking for in an environment artist:
-At least a year of experience in your craft
-A portfolio providing a solid snapshot of your technical skill (the tools you use aren't as important, I just want to see your best work)
-You should have a general understanding of Unity
-You should be able to provide fairly regular updates on your progress (not vanishing for five month spans)
Please note that we won't answer emails without a portfolio. Please make sure you have one ready.