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Tag "Environment"  (0 - 30 of 84)
Dev Blog: Web Designer

Dev Blog: Web Designer

Feature

Finally back to work after my house move. This week: Spider attacks, sticky floor debufs and being wrapped in silk...

[Paid] Environment Artist

[Paid] Environment Artist

Job

<p>Creative Storm Entertainment is looking for Environmental Artists to collaborate with and develop maps for a 3D isometric cRPG. In this role, you will...

(#25 Dev Diary) Game map & Fancy level tiles

(#25 Dev Diary) Game map & Fancy level tiles

News

We're currently working on a game map and we want to make it interesting. The level tiles will represent the level's most distinctive features and environment...

(#24 Dev Diary) Magic blue crystals

(#24 Dev Diary) Magic blue crystals

News

Graphics story for one of the environments in Elfscape: Ancestors that includes important elements to the storyline.

Anywhereland Milestone: Shaders!

Anywhereland Milestone: Shaders!

News

Anywhereland has completed one of its major development milestones!

(REV-SHARE) Level Designer/Environment Artist for Sci-Fi FPS

(REV-SHARE) Level Designer/Environment Artist for Sci-Fi FPS

Job

<p>We are Data7</p> <p>We are a group of developers and artists from around the world making the games we love to play. We are ambitious, but stubborn...

SoM - Underwater Environment Concepts

SoM - Underwater Environment Concepts

News

Lately, we started working on our Underwater Environment. It's still in early development, but we have some concepts and ideas to share with you all.

Dev Blog: Fade Away...

Dev Blog: Fade Away...

Feature

I've recreated the volumetric particles, fixed their collision, and added a warp sequence.

Eye Eye

Eye Eye

Feature

A lot of art, this week, including a better observatory, some animation, and the block out for an abandoned church.

Dev Blog: Observatory

Dev Blog: Observatory

Feature

Blimey, I've spent an entire week working on one building!

Dev Blog: Colouring in...

Dev Blog: Colouring in...

Feature

I've nearly finished the map layout for the 3rd zone, including bespoke geometry and some new vfx...

Dev Blog: Death and Blockouts

Dev Blog: Death and Blockouts

Feature

I've done an audio pass, added a bunch of VFX, and completed a new blockout for the 3rd map location.

Dev Blog: Raining NPCs

Dev Blog: Raining NPCs

Feature

Adding NPCs to Dungeon Rooms, to give the player something to fight!

Dev Blog: Skullduggery!

Dev Blog: Skullduggery!

Feature

More work on NPCs, this time jumping and exploding skulls...

Maenhîr Dev Blog: Ytene

Maenhîr Dev Blog: Ytene

Feature

Added a wand to the player character, setup interactive volumetric fog, messed about with dynamic EQ on the audio, and started on some vines. It's been...

Maenhîr Dev Blog: Got The Fog Horn

Maenhîr Dev Blog: Got The Fog Horn

Feature

I've moved onto a new location, done a quick art pass, and written code to smoothly blend post-processing, lighting, music and volumetric across streaming...

New lore video: Esran's Grave

New lore video: Esran's Grave

News

Enjoy the peaceful graveyard of Mountaingrass, the home village of our hero Taron. Watch the fishes, dragonflies, butterflies and Manka while listening...

Are games a good medium to talk about important issues?

Are games a good medium to talk about important issues?

News

We’re not activists, we’re game designers. However, just because we’re focusing mainly on creating virtual entertainment, doesn’t mean we can’t...

Eco Warrior Simulator

Eco Warrior Simulator

Game

Fight for our planet in Eco Warrior Simulator! Expose environmental problems all over the world and raise global awareness by executing a series of non-violent...

Dev Log 20 - Feeling Golden?

Dev Log 20 - Feeling Golden?

News

We will show you some of the golden 3D models made for Curse of Life. These include quest props, curtains and even an epic temple door made with Blender

Dev Log 19 - Floors, Walls & Ceilings

Dev Log 19 - Floors, Walls & Ceilings

News

Today, we'll show you another kind of models that will add much DETAIL to each room inside the temples.

Dev Log 18 - We need structure: Pillars & Arches

Dev Log 18 - We need structure: Pillars & Arches

News

Come take a look at pillars, arches and stalagmites that will allow us to spice up a level and make it more interesting.

Dev Log 17 - HUGE! Landmark Models

Dev Log 17 - HUGE! Landmark Models

News

We'll shed a light on the importance of silhouettes and organizing yourself when tackling a huge "problem": a bridge and an aqueduct!

Ominous | In-Game World

Ominous | In-Game World

News

New Charactery Body, New Assets, New Animations, ..A whole new world 🎵

(#1 Dev Diary) Environment graphics

(#1 Dev Diary) Environment graphics

News

Different graphics proposals of changed colour scheme for environments.

Maps, Menus, & Basic Lobby System (DevLog #11)

Maps, Menus, & Basic Lobby System (DevLog #11)

News

In this article, I show some of the new environments I'm putting together to better facilitate testing various game systems, as well as the beginnings...

Landscape Texture Improvements

Landscape Texture Improvements

News

Talking to our “Environment Artist” Kevin Eriksen about the new created shaders for the game.

Ukiyo Interactive

Ukiyo Interactive

Company

Welcome to the official page of Ukiyo Interactive! We work on creating experiences that tend to the heart and soul.

Swamps and Systems (Ardenfall RPG Devlog 11)

Swamps and Systems (Ardenfall RPG Devlog 11)

News

Devlog 11 brings updates on our swamp environments, as well as new foliage additions. Several new major systems have been implemented, such as the Quest...

Devblog #21: All Hallows' Eve

Devblog #21: All Hallows' Eve

News

We took some time off from our busy schedule to enjoy the spooky festivities with you. After all, even the Clans celebrate All Hallows Eve as a form of...

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