We did a few versions of the main menu to experiment which ones looked better for our game. Our goal was to give the aesthetic of an older computer to fit our 1970's cold war setting and we also played with how the title would be. Here are a few of them:
This one above is a simpler one with a cleaner look.
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In this one we put the two knives being thrown as it is the one of the main aspects of our game.
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In this one we put only one knife and separated "weight" and "less" to give more emphasis on the idea that weight and gravity are abstract concepts in our game.
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In this one we put the main character uside down to again play with the idea of gravity. We also used "!" instead of an "i" to play with the concept of enemies seeing the player (such as in the Metal Gear series) and we also played with it having two columns instead of one.
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In this one we put the player upside down again, but this time holding the knife and clueless enemies to indicate more that it is a stealth title.
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In this one we followed that same principle of putting the knife on the title, but with it being broken into two parts .
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This one is the same as the privious one but we tried using a more pixelated font to emulate older computers.
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We also did versions of the pause menu to experiment with, here are a few of them:
This one is a simple pause menu with the options in a single column.
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This one is the same as the previous one, but with the more pixelated font again to better emulate an old computer.
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And last but not least, in this one we experimented doing the menu in different columns to see how it would look like and work.
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