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At a first glance, the story is simple, if not cliched. A player finds themselves in a strange world called "Weaverse" - they don't know where they are or how they got there. And it appears they don't remember anything up to this point. Almost immediately the player is contacted by a group of characters with similar symptoms and together they start an investigation to unravel these mysteries. What is Weaverse? Why can't they remember anything? These and many other questions will be answered in the most unexpected ways.


At its core, Weaverse is a first-person shooter, with strong exploration and puzzle elements. The Town Square is a safe space where the player can go to seek shelter, trade with merchants or talk to quest givers. Teleport Room that can be found there is used to reach other worlds (dungeons), but only after they were found by the player via story quests or by exploring the Town Square's dark corners (in which you can find secret passages to any of the worlds). There are four worlds in Weaverse - Plastic, Snow, Metal, and Darkness, with the Town Square being the fifth hub world. Each world has its own gameplay twist.

The Plastic world is full of hidden passages and fake walls. In the Snow world, the player will face many liquid-based puzzles (simple example - turn a small lake to ice in order to cross it). Tricky mechanical devices waiting for the player in the Metal world. Finally, the Darkness is a maze, where you need to find Living Keys and escort them to corresponding locks in order to succeed.


There is no "Game Over" screen in Weaverse. Instead of dying, the player teleports to the Well when HP is depleted. Upon climbing the Well to the top, player transports to the Secret Room, nearest to the player’s "death" location. These rooms are closed from the inside, so the player will need to figure out how to unlock them.


While exploring the dungeon the player can find the Lost Ones. When saved, they disappear from the dungeon and can be found somewhere in the Town Square or the Hideout as merchants or quest givers. For quest-related objects, enemies or sometimes even whole locations to appear in the world, a corresponding quest needs to be accepted by the player. Only then the player can go to the dungeon, complete the objective and return to the quest giver.


For some actions (neutralizing enemies, completing quest objectives, saving Lost Ones, etc.) the player will receive Blue Orbs, the main game currency.

Blue Orbs can be used to purchase various cards from merchants. If the player completes a quest or two for a merchant, they can expect new cards or special offers.

Merchants deals only in cards - special add-ons to the player’s weapon, affecting its performance in many different ways.

The payer has three slots for cards, so they can stack or even negate each other’s effects. It is highly advisable to experiment with cards to compliment different playstyles.


All puzzles in Weaverse involve the player’s weapon. Default settings of a gun allow the player to manipulate cubes and some other objects in the Plastic world. To change the settings the player must find a tuning device and place the weapon into it. The output settings will depend on the tuning device type. Some will transform a gun into a flamethrower, some into a drill, and more. Every setting has its application in combat as well as in puzzle solving.

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Weaverse Early Access has finally been released. Get it now on Steam and experience the world of Weaverse for yourself!

Weaverse is a story-based first person sci-fi adventure game with strong action elements, puzzles, and lots of unique gameplay mechanics. Play the early access version now and send your feedback to help@oddbranch.com






Monitor Room

Early Access and Kickstarter Announced

Early Access and Kickstarter Announced

News 2 comments

After a small delay, Weaverse is officially launching on Steam's Early Access this Friday, May 24th! We are also launching a light Kickstarter to help...

Weaverse Early Access Release Date Announced

Weaverse Early Access Release Date Announced


The release date for the Steam Early Access version of Weaverse has been announced!

Weaverse – A whole new area!

Weaverse – A whole new area!


Another exciting update for our upcoming sci-fi shooter - Weaverse !

What The Games Future Holds

What The Games Future Holds


Odd Branch Publishing provides an update blog to lay out the future plans for Weaverse so players know what to expect.

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Free Pre-Alpha Demo

Free Pre-Alpha Demo

Demo 1 comment

While the demo may be short, the full game is planned to have up to 8 hours of gameplay. We hope you enjoy the demo and don’t forget to follow the game...


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Latest tweets from @weaversegame

RT @GameTyrant: WEAVERSE Impressions: Looking Good, Playing Okay Gametyrant.com

Aug 18 2019

It's a shame Weaverse won't be as good as it could have been, but we are happy with what we have managed to make ha… T.co

Aug 12 2019

For this #ScreenshotSaturday we wanted to give a quick update instead of a screenshot. There is only a couple days… T.co

Jul 27 2019

We have reached the final week for our Kickstarter and still have aways to go guys! Here's your last chance to make… T.co

Jul 20 2019

Have you found the hidden level in Weaverse yet? It's somewhere within the currently available content! Don't forge… T.co

Jul 13 2019

RT @GameTyrant: Go On A Sci-fi Action Adventure In WEAVERSE Gametyrant.com #GamingNews #PCGaming @WeaverseGame @OddBranchStudio #Indie

Jul 7 2019

Have you stepped into the world of Weaverse yet? Don't forget to check out our Kickstarter as we improve the game t… T.co

Jul 6 2019

RT @OddBranchPub: Weaverse has received another update to the Early Access which has unlocked Chapter 2 in its entirety! Have you supporte…

Jul 1 2019

RT @OddBranchPub: Have you checked out the Weaverse Kickstarter page yet? It's a small goal aimed to provide a big reward to the games over…

Jun 29 2019

We recently updated the reward list of our Kickstarter page to add a couple more options. Both of these new tiers g… T.co

Jun 25 2019

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