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STORY

At a first glance, the story is simple, if not cliched. A player finds themselves in a strange world called "Weaverse" - they don't know where they are or how they got there. And it appears they don't remember anything up to this point. Almost immediately the player is contacted by a group of characters with similar symptoms and together they start an investigation to unravel these mysteries. What is Weaverse? Why can't they remember anything? These and many other questions will be answered in the most unexpected ways.

GAMEPLAY

At its core, Weaverse is a first-person shooter, with strong exploration and puzzle elements. The Town Square is a safe space where the player can go to seek shelter, trade with merchants or talk to quest givers. Teleport Room that can be found there is used to reach other worlds (dungeons), but only after they were found by the player via story quests or by exploring the Town Square's dark corners (in which you can find secret passages to any of the worlds). There are four worlds in Weaverse - Plastic, Snow, Metal, and Darkness, with the Town Square being the fifth hub world. Each world has its own gameplay twist.

The Plastic world is full of hidden passages and fake walls. In the Snow world, the player will face many liquid-based puzzles (simple example - turn a small lake to ice in order to cross it). Tricky mechanical devices waiting for the player in the Metal world. Finally, the Darkness is a maze, where you need to find Living Keys and escort them to corresponding locks in order to succeed.

SECRET ROOM SYSTEM

There is no "Game Over" screen in Weaverse. Instead of dying, the player teleports to the Well when HP is depleted. Upon climbing the Well to the top, player transports to the Secret Room, nearest to the player’s "death" location. These rooms are closed from the inside, so the player will need to figure out how to unlock them.

NPC AND QUEST SYSTEM

While exploring the dungeon the player can find the Lost Ones. When saved, they disappear from the dungeon and can be found somewhere in the Town Square or the Hideout as merchants or quest givers. For quest-related objects, enemies or sometimes even whole locations to appear in the world, a corresponding quest needs to be accepted by the player. Only then the player can go to the dungeon, complete the objective and return to the quest giver.

MERCHANTS, CARDS AND CURRENCY

For some actions (neutralizing enemies, completing quest objectives, saving Lost Ones, etc.) the player will receive Blue Orbs, the main game currency.

Blue Orbs can be used to purchase various cards from merchants. If the player completes a quest or two for a merchant, they can expect new cards or special offers.

Merchants deals only in cards - special add-ons to the player’s weapon, affecting its performance in many different ways.

The payer has three slots for cards, so they can stack or even negate each other’s effects. It is highly advisable to experiment with cards to compliment different playstyles.

PUZZLE MECHANICS

All puzzles in Weaverse involve the player’s weapon. Default settings of a gun allow the player to manipulate cubes and some other objects in the Plastic world. To change the settings the player must find a tuning device and place the weapon into it. The output settings will depend on the tuning device type. Some will transform a gun into a flamethrower, some into a drill, and more. Every setting has its application in combat as well as in puzzle solving.

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Weaverse is a sci-fi adventure with strong action elements, puzzles, and some unique gameplay mechanics. And let’s not forget about a complex and deep story. The full breakdown of the story and gameplay, including information on the unique aspects such as Secret Room System, NPC and Quest Systems, Mechanics, and more can all be found on the Steam Store Page. Don’t forget to download the free demo while you’re there!

While the demo may be short, the full game is planned to have up to 8 hours of gameplay. We hope you enjoy the demo and don’t forget to wishlist the game to get the full project when it releases during Q1 2019!

You can follow Weaverse on Facebook and Twitter or Odd Branch on Facebook and Twitter to follow the games progress.

Screenshot1

Monitor Room

Snow Area

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Hallway

Weaverse – A whole new area!

Weaverse – A whole new area!

News

Another exciting update for our upcoming sci-fi shooter - Weaverse !

What The Games Future Holds

What The Games Future Holds

News

Odd Branch Publishing provides an update blog to lay out the future plans for Weaverse so players know what to expect.

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Free Pre-Alpha Demo

Free Pre-Alpha Demo

Demo

While the demo may be short, the full game is planned to have up to 8 hours of gameplay. We hope you enjoy the demo and don’t forget to follow the game...

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Weaverse
Platforms
Windows
Developer
Yellow Cat-Rabbit
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Homepage
Oddbranch.com
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Style
Theme
Sci-Fi
Players
Single & Co-op
Project
Indie
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Twitter

Latest tweets from @weaversegame

RT @OddBranchPub: We wanted to bring you all an update on Weaverse for #ScreenshotSaturday. Get to know more about the games progress… T.co

Nov 17 2018

We have been hard at work continuing to improve and progress on our sci-fi action title #Weaverse. Expect an update… T.co

Nov 13 2018

RT @OddBranchPub: For this weeks #screenshotsaturday we wanted to feature one of the latest enemies added to our upcoming sci-fi acti… T.co

Nov 3 2018

Another week, another enemy! That's right, for this weeks #screenshotsaturday we have yet another enemy for you to… T.co

Oct 27 2018

RT @OddBranchPub: Check out the logo for the upcoming DLC for Hegis' Grasp: Evil Resurrected! Expect it shortly after the patch comin… T.co

Oct 13 2018

Another #screenshotsaturday means another enemy to show off! Meet the Scout - passive enemy that will call for bac… T.co

Oct 13 2018

RT @OdysseyVox: Our game for today is Weaverse by Yellow Cat Rabbit Ow.ly @WeaverseGame check it out #steamT.co

Oct 12 2018

RT @OddBranchPub: Even though Hegis' Grasp: Evil Resurrected is completed and available on steam, we still have more to announce soon… T.co

Sep 29 2018

We've been focusing on enemies lately and have a few designs set up. Thought we would show one for… T.co

Sep 29 2018

The team publishing our game has announced the completion of a survival horror game that they work building! Congra… T.co

Sep 28 2018

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