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War & Valor goes to the Axis southern flank in Northern Africa between 1941 and 1943 where Allied forces are fighting the Deutsches Afrikakorps (DAK). An open world game environment is core to the foundation of the game. Scalable combat instances enable developers to easily increase or reduce the total size of each playable area. These instances range from 1 km2 up to 20 km2 and allows up to 150 concurrent players in a single instance. Every battle includes PvP combat and strategic objectives in various forms such as; capturing facilities, planting explosives (demolition /sabotage), securing intelligence and more. This creates the main element of the game called the, “Campaign,” or the global (theatre) situation.

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Weather Effects - Sandstorm

News

We want to take things up a notch and re-live the glorious fighting in WWII, but we also want to experience the realism in North Africa and its natural weather effects and how that may have impacted the battlefield. Early on we discussed the idea of making our game have weather effects and one thing stood out for sure in North Africa: SANDSTORMS.

This is still an early concept but the idea is to have randomly scheduled (infrequent) sandstorms kick-in causing a "fog of war" situation on the frontline. Imagine for a moment, your line of sight is clear and you're engaged in combat, then all of a sudden you see a big cloud coming towards you that is spanned left to right with no break in between... there's no stopping it.

Now you are immersed in the orange-ish haze, visibility is reduced and if you don't put on your protective gear, it can cause some difficulty in your combat effectiveness. Blurred vision, reduced stamina, movement and situational awareness.

But we give you an opportunity to not only see more clearly, but to retain additional endurance by applying your field goggles and shemagh (cloth) around your face, protecting you from the elements. However visibility will continued to be reduced and the enemy could be right around that corner, or coming at you directly in the field without your knowledge.


Pictured is a German defensive outpost being hit with the sandstorm effect. Notice the Soldat who appears to be in command directing troop movement in preparation for an Allied attack. He has his protective gear on and is ready for WAR.

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German Kübelwagen Completed!

German Kübelwagen Completed!

News

The first vehicle for War & Valor has rolled off the assembly line and is ready for combat!

Game Play: Interdiction of Supply

Game Play: Interdiction of Supply

News 1 comment

A quick look into one type of special mission that can impact the war known as, "Interdiction."

Dev Update: Italy's Rifle & Customization Plans

Dev Update: Italy's Rifle & Customization Plans

News 1 comment

We've completed Italy's primary battle rifle, the bolt-action 1891 Carcano. We also share with you a bit about character development and customization...

Greetings IndieDB community!

Greetings IndieDB community!

News

War & Valor has been accepted on Indie/Mod DB and we're really glad to be here! We'd like to introduce our game in development and talk about the direction...

Comments
Bell-type
Bell-type

Thought I just posted a comment regarding Days of Valor.

What is this? Android mobile games? Are we doing Age of Clashing Valor of War?

Reply Good karma Bad karma+1 vote
Bell-type
Bell-type

Thought I just posted a comment regarding Days of Valor.

What is this? Android mobile games? Are we doing Age of Clashing Valor of War?

Reply Good karma Bad karma+1 vote
Themanwithideas
Themanwithideas

You sold me with 150 players, finally somebody gets it bigger is better when it comes to the number of players in a game and it is set during WWII one of my favorite games was battlefield 1942. Keep up the good work.

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TKAzA Staff
TKAzA

Looks good, working on some ww2 models my self atm, whats your artist using, DDO? 3d coat?, the pbr textures look lovely.

Reply Good karma+2 votes
KilroyStudios Creator
KilroyStudios

All depends on the artist but primarily DDO. Thanks for your support, great to see Site Staff present.

Reply Good karma+1 vote
steffenbk1
steffenbk1

Wow, this looks promising and the 3d models looks great. Keep up the good work!

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KilroyStudios Creator
KilroyStudios

Steffen, we really appreciate that - thank you!

Reply Good karma+1 vote
Admiral_Tromp
Admiral_Tromp

Sorry for being so direct with the comparison, but it's merely to help me understand your concept, and it's not meant to take away any value from the work you are doing: is this based around the same idea as Heroes and Generals, with a "grand" campaign map composed of towns and other strategic points that both sides fight for, or is it something completely different? Thanks in advance and best of luck.

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KilroyStudios Creator
KilroyStudios

Tromp, solid question! To some degree, but there are some fundamental differences in what we're creating comparatively.

For example, an area of operation (or combat zones) are significantly larger and more flexible. When an area of operation is fought over, the outcome will be LIVE and instant upon completion, there won't be any continuous / redundant fighting with an algorithm to determine the victor. The supply system is different as well, which we'll go more into as we do more regular updates.

Reply Good karma+2 votes
Admiral_Tromp
Admiral_Tromp

Sounds good. Thanks for the reply.

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War & Valor
Platforms
Windows, Mac
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Kilroy Studios, Inc.
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WarAndValor.com
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Latest tweets from @kilroystudios

Weather effects in War & Valor! Featuring, "Sandstorms." Read more... Ow.ly T.co

Feb 16 2015

We've completed the German Kübelwagen! In the future we'll add an MG34 to it, giving it a combat role. T.co

Feb 8 2015

Lots of art work getting done and we're dipping into the UI a bit. Great progress all around to start this new year.

Jan 11 2015

Today is good - we've been officially accepted on Indie DB, here's our page: Indiedb.com

Dec 2 2014

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