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Waltz of the Wizard is a uniquely designed virtual reality experience that allows you to feel what it’s like to have magical powers. Combine arcane ingredients into a boiling cauldron, with the help of an ancient spirit trapped in a human skull, discovering spells and unleashing wizardry upon a world where everything is interactive. Visit new surroundings and find yourself in mysterious circumstances in an experience inspired by the atmosphere of films such as Fantasia and Harry Potter.

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Polygon
has a new interview with Hilmar Petursson, CEO of EVE: Valkyrie developer CCP Games, in which the future of virtual reality is discussed. In contrast to the optimistic expectations of the Entertainment Software Association, Petursson has a more realistic view of how the near future is going to unfold for the medium. He described the company's ten-year VR plan:

"We have taken the view that the first five years are going to be very slow and they're going to be very chaotic, and a lot of things are going to change and a lot of things are going to fail. But in the second five years, then we're going to see a rapid expansion like we've never seen before. But it's going to take five years from this year to sort itself out."

EVE: Valkyrie Screenshot


Petursson has not expected significant units of VR headsets, whether the Oculus Rift, HTC Vive, or PlayStation VR, to be sold in 2016. "We had the expectation of the first five years of VR are going to be madness, and we're going to structure ourselves to find success in that madness."

His views are echoed by a second VR developer CEO Polygon spoke to - Hrafn Thorisson of Aldin Dynamics. The company is currently working on Waltz of the Wizard, a first-person fantasy spellcasting game. Thorisson says that developers should "assume the worst, and plan around that."

"The reason we're here now is we always assumed the worst could happen, and planned around that. Without sounding too dark ... It's just that this is a really risky space, and everyone going into VR right now needs to understand that."


Thorisson also guesses that five years is about the time it will take for VR to be considered "mainstream" - that is, present and used in enough homes and offices that it is no longer considered a new, high-tech novelty.

But if the next five years are going to be madness, rest assured we'll be here to cover it.

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Waltz of the Wizard
Platforms
Windows, VR
Developer
Aldin Dynamics
Engine
Unity
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Style
Theme
Fantasy
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @aldindynamics

RT @HapticsClub: Episode #8 with @hrafntho, CEO of @AldinDynamics on The Quest for VR Immersion @GijsButter @alkibsy_sarahT.co

14hours ago

Making the virtual world react to your physical movements is one of the important factors that makes VR unique. The… T.co

18hours ago

RT @_Gunnar_Steinn: At last! A hologram on my desk 🤩 - Here is the Observer Vessel from Waltz of the Wizard, looking pretty good on… T.co

Aug 2 2021

When developing the Automatons in Natural Magic, we added custom behaviors to many situations. This one we titled "… T.co

Aug 2 2021

Hand tracking on Oculus Quest has some great interaction uses, especially for things you can naturally do with your… T.co

Aug 1 2021

Back in 2013, tracked hands in VR felt like a very distant dream. In Asunder, we created procedurally animated hand… T.co

Jul 31 2021

Waltz of the Wizard is not just about magic, it's also a vast library of unique to VR interactions, all made to fee… T.co

Jul 30 2021

Ragdoll physics are awesome. We take it a step further with our reaction AI - characters attempt dodging movements… T.co

Jul 29 2021

To give an added sense of believability to our worlds, we focus on getting as much geometry as possible into our sc… T.co

Jul 28 2021

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