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Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.

Report RSS Quick Update About Our Upcoming, Busy Weekend and Some Recent Progress!!

Hey guys, this little update is mainly to make up for last week's very small and I would argue pitiful update, and we mainly wanted to tell you all what we will be up to this weekend because it's a big weekend. Also, I wanted to share some recent progress.

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Hey guys, this little update is mainly to make up for last week's very small and I would argue pitiful update, and we mainly wanted to tell you all what we will be up to this weekend because it's a big weekend.

Recent Progress:

Anyways, recently, I have been making some major improvements to our documentation. Things like adding weapons, making a fully complete back story, and overall improvements to every area of the design documentation. Also, we have had some concept art progress, and 3d art progress, and brought on a programmer. So, all good news on that front, but this pales in comparison to this weekend's event to come.

What is actually happening this weekend??
We are filming what is called a video pitch, which is a short video (usually about 4 min) that is mainly us talking about Wake Up Call (in this case) and explaining our vision as well as how we will get there. Throw some sick music in there and top it with a kickstarter campaign and we have (hopefully) and instant budget. Now we plan on launching this campaign around Christmas time, and by then we will have stuff saved in reserve to use as updates and to keep it going strong. For those of you who don't know what kickstarter is, here is a link: Kickstarter.com, but I will describe it in short for you guys. Kickstarter is a online service where people can pledge some money to a project in exchange for promised rewards, now this may sound quite risky for contributors, but there is a safety switch built in. A project will only be funded if its goal is reached or exceeded. So the project creators set an amount that they believe is enough to finish the project, and, if the pledges reach that amount, then the project is assumed to go forward and get finished, and the pledgers will receive their reward in due time. You may be wondering what kind of rewards are offered, well, to give you a little sneak peak of some of our possible rewards, preorders (no-brainer), art books, soundtracks, your name in the credits/website as a supporter, and more. Of course the bigger rewards will be more expensive, but kickstarter is great because you can basically donate to us to make this game, and anything more than the funding goal will be put right back into the project to make it even better. Finally, as a result of this, the weekly update may come on Sunday, if I cannot write it in time on Saturday.

Anyways, that was just a quick update, and, if you haven't, please check out the last article, because it didn't get that many hits here: Indiedb.com.

Here was last week's image:

First Outpost Reveal Concept

Thanks guys, and please follow us on twitter and like us on facebook:
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senntenial
senntenial - - 521 comments

Best of luck. I don't have much, but I'll be sure to pledge a dollar or two, just as a symbol of my support, lol.

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