Viscerafest is a singleplayer focused Arena FPS developed by "Acid Man Games" in collaboration with "Fire Plant Games" and "Markie Music".
The year is 3796, and you are Caroline. A bloodthirsty, psychopathic, mercenary who wants nothing more than to marry her wonderful boyfriend Athens Fetter. Problem is money's tight, and rings aren't exactly cheap. But thankfully there may be hope for her yet, as a warlock named Cromune has acquired a rather hefty bounty on his head. He's being accompanied by a small fraction of the U.S.C. (The United Scientific conglomerate) Lead by Dr Mortice. Which means he's got a small army defending him. But what's an army to someone who's taken on a legion? What're a few hundred soldiers to death incarnate? Nothing but a slaughter... Nay... A viscerafest.
Navigate nonlinear hand-crafted levels, stuffed to the brim with secrets, using key cards, completing puzzles and various objectives to progress. Set across a wide variety of locations, from a space station above the earth, to a realm beyond our reality.
Wield 10 unique and powerful weapons, from staples of the genre like the bunker buster double-barreled shotgun, to the more unique and offbeat, such as the Pung Cannon.
Slaughter over 2 dozen different enemy types, from minor grunts like the U.S.C. Enforcers, to monsters beyond your ability to comprehend such as The Soul Hunters. New enemy types are introduced every level, each compounding the challenges you'll face with a variety of attacks and behaviors.
Juggle your resources, as you fight to stay alive, constantly balancing your use of ammo, health, and armor.
Move at the speed of light, utilizing the games various mechanics from bunny hopping to dashing, and with your overbearing air control, dance around projectiles like no other.
Collect goodies from skullies to Cypher level keys, unlocking new content in the main hub, such as lore, modifiers, and bonus levels to conquer.
Game director - Noah Dickinson
Programmer - Elijah Allen
Composer/lead sound designer- Michael Markie
Ahoi! This is just a quick update to let you all know we are still alive! We’ve been working hard the past several months to ensure the product you will receive is as polished as can be. The levels have been given another pass, the gameplay is being fine-tuned, the entire sound palette has been completely redone by our wonderful composer, and I and sarakpn have been hammering away at even introducing an opening cutscene into the game. Much of the work we have left is mostly just bringing the rest of the content, meaning enemies, weapons, and levels, over into unity.
Our hope is that in a few months time we can have something ready for everyone to play, but to tide you all over in the meantime, here is some gameplay from the first level of chapter 1! Youtube.com
I hope you beautiful folks all have a wonderful evening! See you real soon!
In this update, we'll be discussing what you can expect to see within the next update when the game is updated. I'll likely update you again when that...
An update on the status of the next patch as well as a glimpse into our plans for the future.
Quarantined: viscerafest is getting an exciting update before the months end!
So I really don't have much to say in regards to a summary but indiedb thinks every announcement no matter how short need a summary so loddy da we have...
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