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Earth and the core worlds are suffering. Overpopulation and lack of resources are leading to unrest and desperation. That's where you come in. You've been recruited to colonize a planet more than 4 light years away. It's your job to save the human race from its own greed and consumption. The game is experienced from a top-down view allowing for the deliberate and creative crafting of every item, vehicle, and structure in use. Using a scriptable and dynamic artificial intelligence the AI Overlord will change up every aspect of the game. Nothing stays the same forever, making Worlds an addictively, dynamic experience with limitless replayability.

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Additional Animal behaviors (Games : Violent Sol Worlds : Forum : Feature Requests : Additional Animal behaviors) Locked
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F1tZy81
F1tZy81 Project Manager
Aug 22 2016 Anchor

Additional Animal behaviors: Animals should react to being hurt. Either flee from the item which dealt the pain (car or walking player), or move in to attack back. - Dacle00

magicrat_larry
magicrat_larry Lead Developer
Sep 11 2016 Anchor

I've been putting a lot of time in here. In our Dev build we now have the buffalpugs reacting to being shot, running from the car, and being killed by stalker bugs. Things are improving on this front.

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