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Earth and the core worlds are suffering. Overpopulation and lack of resources are leading to unrest and desperation. That's where you come in. You've been recruited to colonize a planet more than 4 light years away. It's your job to save the human race from its own greed and consumption. The game is experienced from a top-down view allowing for the deliberate and creative crafting of every item, vehicle, and structure in use. Using a scriptable and dynamic artificial intelligence the AI Overlord will change up every aspect of the game. Nothing stays the same forever, making Worlds an addictively, dynamic experience with limitless replayability.
Nothing like digging deep and trying to get people's support! Violent Sol is out on Kickstarter and even has IndieDB supporting it. We have a long way's...
Afterthought Games was at the Grand Rapids Maker Faire this weekend. We brought a big TV and put Cornflower Corbin on it for families to play. We were...
Violent Sol Worlds is on Kickstarter starting August 18th. Come check out the rewards, stretch goals, and what we have to say about the whole thing.
We have started to get our Vehicles in Violent Sol Worlds to be aligned with the universe we are building. Here we can see the first drive of our little...
Lately Settlers have been finding new thing planet-side. With every new resource discovery Aviro corporation is sending more and more settlers to the...
In Violent Sol Worlds there is a massive world, everyone knows that. The thing is up until today the world has been without transitions. When you walk...
We've been working with our local art college to get some new assets. It's been a fun experience, they get to learn about how games are made, and we get...
Settlers have discovered three new animals planet-side. The number of animals found on your planet is going up all the time and here are three new discoveries...
So it is a new year and we have been hard at work adding a lot of new content to Violent Sol Worlds. We've really upped the game of the market. Everything...
Violent Sol is really coming along now. We got our 0.12 closed Alpha release out the other day and we anticipate that by 0.14 we will have the makings...
The work is paying off on the store. You can now, using your in-game device, look at equipment and upgrade its attributes. Once you are good with your...
As a settler you will be gathering resources and selling them to Aviro. How will this benefit you? The store will allow you to use those resources to...
The AI Overlord is out to get you all the time, this is just a simple example of how that works and what the space station is doing to help you out.
To gather resources in Violent Sol, you have to protect the miner. I some cases you can just toss it down and hope for the best, but in others, you need...
The work horse out there in the sol might not be what you think it is, it's actually the little miner that every settler gets when they arrive on planet.
It's big, it's hairy, it's ugly as hell, but take out a few and you can get a decent set of armor built by the maker.
Come meet the Rhinoturtle. A slow lumbering high armored tank that will leave you alone unless you piss it off.
What is a Fire Lizard? What can you expect from them after you have been dropped off planet side? Come read about this creature and watch a settler take...
Meet the stalker, the speedy bug that will end your day in Violent Sol Worlds.
Violent Sol World has been getting a lot of work done to it the past few months. We got a little behind our regularly scheduled rollouts because we took...
Our artist (aka programmer with artistic capabilities) took some time to update our games logos and started creation of our tier 1 miner. They threw together...
Let me start by saying this, in my trials of coding physics for Violent Sol Worlds I have had troubles finding a great example of how to pull off even...
After some time Violent Sol Worlds has it's new physics engine. We have it in the game and the bouncy problems are all gone. The engine is fast and acts...
Violent Sol Worlds progress report demonstrating our new physics engine and our new accuracy models. The game is coming together nicely, come check it...
In our latest edition of Dev Diaries we discuss the backstory to Violent Sol Worlds and why the settler is there in the first place.
What is a POC? It stands for "Proof of Concept" Ok, so that is out of the way, what is a POC used for? We used it for Violent Sol Worlds early on to verify...
Lately we have focused on Modding and physics and have made large pushes forward in both areas. We have a new physics system ready to be integrated into...
Violent Sol World continues to ask the question, “Can we mod this?” We started out this project with every intention of making all things, from creatures...
figuring out how to get complex polygons into the POC. The first thing that needed to be tackled was how do we generate the physics bodies in a way that...
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