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Valence is an early prototype for a rolling-ball adventure game.

Currently there are just 10 simple tutorial-style levels designed to provide an overview of how to play and the sorts of obstacles that you would expect to encounter throughout the game.

The levels available in this version can be completed in about 10 minutes, but will probably take a bit longer if you are playing through for the first time.

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Valence Win64 2020-01-30

Valence Win64 2020-01-30

Demo

The 2020-01-30 release of the prototype of Valence.

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Valence
Platforms
Windows
Developer & Publisher
Spinfoam Games
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Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @spinfoamgames

Still searching for just the right lighting, camera, and post-processing settings, but started on a second set of c… T.co

Jan 14 2021

Started building actual environments yesterday, instead of just room after room of gray blocks 🤩 #UE4T.co

Jan 13 2021

Finished up large-scale room layout yesterday, hoping to have a fully navigable block-out by the end of the day tod… T.co

Jan 12 2021

Started on some block out experiments and level layout tools yesterday. It wasn't really planned, but I think with… T.co

Jan 7 2021

Trying out a few visual styles -- not sure which direction to go yet. Also grabbed some of the Paragon minions to… T.co

Jan 6 2021

Ok, not a bad start to January's project; some pixely platformer stuff going on here. #UE4 #madewithunrealT.co

Jan 5 2021

I've been pretty disconnected from social media for a couple of months... so: Surprise game release! You can pick… T.co

Dec 22 2020

Every Manalith changes something about the world when activated; this one happens to open the way to a mana potion… T.co

Oct 22 2020

Posted a bunch of images of the post process effects I built over the past days on @ArtStationHQ --… T.co

Sep 30 2020

Ok, one more #PostProcessShader -- this one is cross hatching (combined with a pseudo-color palette shader) #ue4T.co

Sep 30 2020

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