Dive into "The Walled Garden," an enigmatic 2D platformer RPG that weaves the mystical with the digital. Set against the backdrop of a reimagined Garden of Eden, it challenges players to ascend the Tree of Life, drawing on the profound imagery of tarot cards.

This world breathes with life, featuring trees that grow and adapt within a destructible landscape, inviting exploration and interaction.

Influenced by classic games like Super Mario Bros, Zelda, and Super Metroid, TWG captures the spirit of adventure and discovery. Artistic inspirations from Hayao Miyazaki’s dreamscapes to Beksinski's dystopian surrealism add layers of visual storytelling, imbued with the depth of Hieronymus Bosch and the otherworldliness of Salvador Dali.
At its core, TWG is a homage to the esoteric-each element, from character abilities to the very realms they explore, is a nod to the Kabbalah's Tree of Life and the intricate meanings behind each tarot card. As players navigate this allegorical world, they engage in a narrative that mirrors the hero's journey, a quest for knowledge and self-realization. Join the adventure where mysticism meets platforming, and every jump is a leap through ancient wisdom.

Don't ever count me out folks. 
I'm back! and this time I have the assistance of artificial intelligence (GPT & Gemini) to help me code more advance functions. Brace yourself, gonna catch you up to what's going on.
So here's the bad news. We're starting over again.
Not from 100% scratch, we still have all our existing code and graphics. However I'm focused on coding a better engine with less bugs, and with a better understanding of how everything works. As the original source code was a Frankenstein of Game Maker Examples found over the course of 10+ years.
With 15+ years of knowledge of strictly Game Maker 8, I am starting fresh in Game Maker Studio.
Consider everything up until now just practice for this new iteration of the game with a strict focus on Economy and Gameplay Loops, with a stronger more robust engine with better detailed comments so I can actually remember what my code does. 
But I digress, you came here for progress!
Would also like to announce that I as of today 78 days sober. 
Day 01 (Basic engine - Basic Enemy Logic)
Following Zack Bell's Platformer tutorial from 2024.
Day 02 (Knockback calculation based on weight)
Day 03 (Jump Thru Platforms & Jumping AI)
Courtesy of Zack Bell's Tutorial
Day 04 (Implement UI, Simple Inventory & oParItem + Coins)



[Today] Day 05 (Procedural Trees)


If I can make these from the ground up, I may be able to make them actually functionable as game mechanics and not just aesthetic, I'd like to add apples or fruit growing on them.






Thanks for coming to my TED Talk.
That's all for now, it's late almost 2am. Want to thank everyone who's watched this thread for the last 14+ years.
Wasn't going to post any progress in this DevLog as it's so old, but figured why make a new thread for a new version of the game. This isn't the first time I've started over since 2010. Sorry if my old dusty project doesn't interest anyone anymore. As there are so many AMAZING games being made every other day by so many amazing developers.
Time to figure out what worked for some of those ones
11 YEARS?! Wow. Can't believe that I'm coming up on 11 years working on this project. Certainly bit off more than I could chew. But I've got a big stomach...
Have decided to release the current existence of Walled Garden. The last demo was released in 2012. So this is 8 years of development since then.
Hey everybody! Wow.. I haven't posted in 120 days. 130+ days since I've worked on the game physically. Earlier this week I brushed the dust off the Ol...
There are particular animals in Eden that don't mind Atom riding on their back. At the moment the current existing mounts are; Horse, Rooster, Swordfish...
It's been 8 years since I've uploaded anything. Keep in mind, this is the first game I've ever made. Bare with me, and let me know if you come across...
In regards to the whole 2012 December 21st, new age belief. I rushed myself to get a demo out by today. This demo is pretty haphazardly thrown together...
This demo is about two years old. You can either try playing the demo, or switching throw rooms by pressing Q&E The plan is to release a stable demo...
Cool game man, especially that tree growing and platform changing gun. tracking.
I am currently studying games development and am trying to build up my CV, so if you would allow me to help you with anything you need for this project it would be greatly appreciated.
Thanks
Sorry the post above is me please contact me with this user info
Three years later...
Hey bud, hope you managed to graduate from your studies. best of luck.
Oh holy crap, I remember playing the super old 2012 demos when I came across this, I had no idea it was being worked on, looking really cool. tracking.
4 years later.... Yo! I just released a new demo, check it out if you're bored. <3
Wow that's intense not many people have played the 2012 demo.
So it's great to see you back again - There should be a new demo just as soon as the first chapter is fleshed out to my satisfaction.
I think it looks awesome totally love to play it.
Wish I had a few bucks to donate but ill gladly purchase it when it comes out.
Glad you like how it looks, no worries about donations.
Have you had a chance to try out the demo that is on indieDB already?
It's pretty old to the new demo that will be coming out very soon.