The Walled Garden is a platformer RPG set in a surrealistic Garden of Eden with procedurally generated trees which grow from a destructible environment which subdivides as it is destroyed.
Inspiration for TWG stems from video games such as; Super Mario Bros, Flashback, N+, Zelda & Super Metroid. With artwork inspired by Hayao Miyazaki, Zdzislaw Beksinski, Hieronymus Bosch, Salvidor Dali and many Esoteric Illustrations.
The game assimilates esoteric symbolism to video-game iconography via the appropriation of existing source materials. Essentially TWG is a interactive representation of the pictogram depicted on each tarot card.
Wow.. I haven't posted in 120 days.
130+ days since I've worked on the game physically.
Never for a second think that this game project is over with, it's one of the only constants in my life.
Earlier this week I brushed the dust off the Ol' Walled Garden. Started realizing it felt empty.
There wasn't enough variety in the movement from the creatures, there wasn't enough of them.
I had forgotten that the key aspect of TWG was the creatures, and the way they interacted around one other.
This game is obviously heavily inspired by Mario Bros.
So obviously the Turtle is a main creature within my Game.
Turtles all the way down
Every game needs it's basic movers. Each one needs variation to create a good sense of change.
People keep ragging on me about how many things I've taken away from Mario Bros.
Turtles are an important symbol in mythology, it supports the world on it's back.
So you must understand that the three main creatures in my game are Snakes, Turtles and Elephants.
With the introduction of the Frog jumping on the Turtle shells randomly, it really opened up a lot of emergence to occur. Things started happening that I couldn't predict would happen within the game. Sure I set it up to occur, but the game decided when or if it would happen or not.
Realizing I could take this interaction and spread it to different creatures.
I came back to our old friend the DrillPig.
Drill pig is basically a small blind elephant/pig.
It should have a short temper, and be like a bull in a china shop when it's not happy.
My girlfriend suggested yesterday that I make a little mouse.
So that is exactly what I did by reusing the code from the my unused Monopods
A quick little creature that doesn't need to have much of an effect to cause some big changes.
For example let's say we make it so the DrillPigs really don't like Mice near them.
Suddenly you're not the only one causing a ruckus.
The Rat/Mouse could also be used for puzzles like in Krusty's Funhouse.
It makes a great little lemming type creature.
Added some basic spiders to add some more basic vertical up and down enemies.
There are particular animals in Eden that don't mind Atom riding on their back. At the moment the current existing mounts are; Horse, Rooster, Swordfish...
A lot has been worked on this month. I'm really trying to push for a demo to be released this month. The first chapter consists of Four elemental realms...
Wow I can't believe it's been two years since my last update. Just want to make it clear that this game is still being worked on. There was a bit of a...
Hey everybody, just keeping you all updated and letting you know that the expected release date for the real demo will be on December 21st, 2012. So please...
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This demo is about two years old. You can either try playing the demo, or switching throw rooms by pressing Q&E The plan is to release a stable demo...
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