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We're an indie games development company from the UK, working on Unbreakable: Scorched Earth - a third person hack-and-slasher with RTS and RPG elements. Follow us on Twitter (@Labyrinth_Int), Facebook (Labyrinth Interactive) and visit the website (labyrinthinteractive.com) for more info on us and the game!

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So we've been incredibly busy in the past week, and haven't had much time to post an update! However, we will definitely keep this page as updated as possible for the next few months.

Unbreakable is close to hitting the playtesting phase of the game - we have a number of updates that I'll post below for you all, and pictures will follow as soon as our first character Felicia is in the engine properly!

Here's a list of what we have so far:

- Our hub town, Aria, is filling up with models quickly - we have a few houses in the town itself, as well as a shop, blacksmith, barracks and docks. We've also created a beacon of sorts, with a rather impressive fire effect atop it! At the moment we're testing a lot of the battlefield mechanics in Aria, but we'll move them over to the proper battleground - Ellental's Fortress - soon. We even have some foliage inside the town too!

- Ellental's Fortress, our first stronghold, is close to being finished too. The walls have been created and built, along with a gatehouse and archways and a shop in the centre too. We're close to adding both the barracks and an armory, and even closer to adding the Runestone Nexus room, which will hold the crystal you'll be protecting in the game. On top of that, we just have to add a couple of meshes for optional objectives and then we're good to go!

- Almost all of the script we need is completed, and a few mechanics have already been implemented and are working; the mages abilities (heal, hardlight shield), placeable turrets that fire upon enemies in a vicinity, wave spawning etc. As models appear we are able to connect them to the relevant script, so by the end of the month we should have a playable demo to test out! We also have LAN capabilities working fluidly, but we are waiting until the remainder of the script is done before we begin replication data.

There are a few other aspects of the game that we could stick here, like the particle effects, but we have to keep something back! Suffice to say, we'll be posting up progress videos a lot more frequently soon, once the game is close to completion (at least for this first part!). If you have any questions, or a thirst for knowledge, feel free to check out the Facebook page (Labyrinth Interactive), the Twitter (@Labyrinth_Int) and the website (labyrinthinteractive.com). Updates will be up three times a week, so stay tuned!

Craig

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Labyrinth Interactive

Labyrinth Interactive

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We're a new indie games development company from Stafford, working on our first game "Unbreakable: Scorched Earth". We're close to the community and keep...

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Latest posts from @labyrinth_int

It's been a phenomenal year for all of us here at Labyrinth, and we're sad to end without a product. But the experience has been great!

Jun 29 2014

It's our final blog post of the year, with some unfortunate news. Read more here: Labyrinthinteractive.com

Jun 29 2014

Check out the game from itch.io as well, it's completely free! Labyrinth_int.itch.io

Jun 20 2014

Here's the latest blog post! Labyrinthinteractive.com

Jun 20 2014

New blog post, with information on our plans for Unbreakable during the last weeks of production! Labyrinthinteractive.com

Jun 6 2014

I submitted my Windows game to Intel's game developer contest, Level Up 2014. What did you do today? Intel.ly #LU2014

Jun 2 2014

And we have a new (short) blog post for you this week! Labyrinthinteractive.com

May 30 2014

Check out the game if you haven't already! Labyrinth_int.itch.io

May 30 2014

It's still completely free, and we'd love to hear what you think about the game's improvements!

May 26 2014

If you'd like the download link direct, here it is too! Labyrinth_int.itch.io

May 26 2014