Greed and pollution have bled the planet dry of almost every natural resource, and those with the means to leave earth have packed up and left en masse. Those disenfranchised few left behind must fend for themselves across the Erie Desert, the Iron Blighted city of Pittsburgh, the Detroit Militarized Zone, and the Chicago Deadlands.
The core mechanic is focused on physics-based combat and destruction using your tow chain as a means to spin, bash, and launch enemies into other objects. While roaming the wastes and destroying pretty much everything in sight, you’ll collect a myriad of pitiful resources, along with the occasional pristine piece of loot that you can use to rebuild your town of Crowperch. The town acts as a homebase of sorts, a place to rest up, cash in your loot, and upgrade your truck.
If you saw last week’s post, then you saw an early sketch of the layout for the Garage. This week, Royce made it full color with final art to get ready for implementation in Unity. We’re setting up the garage to be the location to go for all the cosmetic upgrades (you can see some skins for alternate trucks further down below). We’re currently playing with what kind of slots we want to be customizable in the garage, but we’re thinking tires, body styling and hooks are a good place to start. Working out how visual upgrades affect the actual play of the truck is still being resolved though.
After finishing up the garage, Royce made some progress on cosmetic upgrades for the truck. He created two different styles, one a little more scrappy and hacked together, the other more military themed. We’re still working out how the player unlocks these skins, but Royce is having a blast creating new concepts for trucks, and we love seeing his work.
Seattle locals PlayFab sponsored a weekend game jam with over 75 people and 15 teams. It was EASILY the best jam we’ve ever been to - catered meals, beer, great prizes, the works. There were two prizes given out - Audience Vote and Judge’s Vote. We won the Audience Vote with our local multiplayer game Gurgamoth Lives! It’s a simple little action game about death cultists competing to give themselves as sacrifice to appease their elder god. Check out the gifs below. We’re setting up an IndieDB page for the game itself, so go check it out and let us know what you think. It’s still super early, but we think it’s a ton of fun.
Title Screen
Three person gameplay
Check out the Gurgamoth Lives IndieDB page here - Gurgamoth Lives
This week we went to a couple game conventions, tried out the race wheel setup, and welcomed a new member to the team!
This week we got started on procedurally creating our terrain landscapes, built a prototype for character customization, and took a stab at a world map...
This week we reworked the physics system, added some fun stuff to particles, and are getting ready for the Indie Game Con Oct. 3
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When is this like.. coming out??