Game is fast paced arena brawler. In game player has to reach switches to activate hazards that can kill opponent. These hazards change from one arena to another as do some of the game’s mechanics. To reach objectives and to prevent opponent from reaching them the player can hit and shoot opponent. These effects do not harm, but hinder opponent. In addition to different game modes the game offers handicap system to smooth the balance between players and to make it fun for everyone.
The game can now be voted on Greenlight and there is a free demo version for those who want to try it out.
update 6 - greenlight and free demoversion
The second level is closing its final stage and while you have to wait a bit more to see it, I can present you some of our new plans of the third level.
update 5 - designing the third level
We have made some progress on our second arena and finished some cool stuff, like logo and "draw"-game over screen.
update 4 - the new logo
We have made progress on several areas since last update. Arena 2 is beginning to take shape and hazards are getting done. The game screens are soon finished...
update 3 - new video!
We are almost done with the first arena, and most of the group are starting on the second arena now. some are still finishing the first one or doing some...
update 2 - towards the second arena
Short description of basic principles of the game and how we came to these conclusions. Including notes about design, hazards and power-ups.
vision behind the game
Story of how the game came to be. More posts to follow soon.
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