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Game is fast paced arena brawler. In game player has to reach switches to activate hazards that can kill opponent. These hazards change from one arena to another as do some of the game’s mechanics. To reach objectives and to prevent opponent from reaching them the player can hit and shoot opponent. These effects do not harm, but hinder opponent. In addition to different game modes the game offers handicap system to smooth the balance between players and to make it fun for everyone.

Post news Report RSS Update 5 - Designing The Third Level

The second level is closing its final stage and while you have to wait a bit more to see it, I can present you some of our new plans of the third level.

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Thumbnails

All our artists knew was that we wanted a level that represents Asia somehow. Asia has a very long history and diverse culture, so we just had to pick something from there and go with it, there is no way we could put everything in one level. After a brief discussion we decided that there is two ways we could go about this. Either we could put in something very traditional that everyone would recognize as Asian, or we could take the modern approach that actually describes our timeline better. Our lead artist started by making a bunch of thumbnails spending an average of five minutes per thumbnail.

Thumbnails for the third level
Picture 1: Thumbnails of the third level

Traditional Japan

Our first try to make the level was traditional Japan. We thought that this would be easily recognizable and easy to design some hazards like ninja and oni. Elisabet made a sketch of the level, but we could not get the perspective to work the way we wanted and had to discard the idea.

Cherry Garden Stage
Picture 2: Traditional Japanese garden

Modern Asia

Since the garden idea failed we tried the modern approach. There was a plenty of possibilities how to go forward but we chose to continue the best of modern thumbnails and see what comes out of it. While drawing the thumbnails we had the idea of combining a bit of both elements by adding rooftop garden or a Torii gate to a modern city.

Detailed thumbs
Picture 3: Modern Japanese cityscape

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The Rise of Chubtan
Platforms
Windows
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RadarJam
Engine
Unity
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