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Game is fast paced arena brawler. In game player has to reach switches to activate hazards that can kill opponent. These hazards change from one arena to another as do some of the game’s mechanics. To reach objectives and to prevent opponent from reaching them the player can hit and shoot opponent. These effects do not harm, but hinder opponent. In addition to different game modes the game offers handicap system to smooth the balance between players and to make it fun for everyone.

Post news Report RSS Update 4 - The new logo

We have made some progress on our second arena and finished some cool stuff, like logo and "draw"-game over screen.

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Logo

Our lead artist finally had some time to work on the official logo of the game and it is awesome! We will be using this logo from now on instead of the pink skull we have been using so far.

Picture 1: The new logo!
Logo
As you can see the logo follows Mayan theme with the story and the first arena.

Game Over Screen

The victory screen was show last time, and now we have finished our Draw screen as well. Originally we thought that draws would not be that common because of high amount of points scored in the game, but testing has proved otherwise. When players are equally matched, the games are really tight and can often end up in a draw.

Picture 2: Draw Screen
Draw screen

For awhile we were debating should we have the characters still fighting in the draw screen or have them both exhausted and spent. The game is very hectic and characters die repeatably so we decided to have them both down.

The second arena

Programming part of the second arena is almost finished already and Aleksi is really getting hang of using Unity engine. All the hazards and basic mechanics have been done and now are waiting for cool graphics. On a graphical side our artists are moving forward in a steady pace and the second arena is forming around the sketches that we made earlier.

Picture 3: Final concept of the second arena
Second arena

Picture above is the final concept of the second arena and at the moment artists are making the actual level based on this concept art. You can see how well they have captured the feel of the picture once the level is finished.

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The Rise of Chubtan
Platforms
Windows
Developer
RadarJam
Engine
Unity
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