You arrive, as Emm, in a strange afterlife to be greeted by God himself. While God has great plans for Emm, she fails to follow them, swiftly collecting enemies.
I always get a thrill editing lines from voice actors. I talk about what that's like and share a video of an editing session.
picking billy's best
The curse is also the gift. Some things that indies can do better than the big studios.
the single-brain indie advantage.
Midway through the first game in a series, I'm planning out an entire franchise with sequels. I swear I'm not a raving idiot. Hmm, but that's what a raving...
my ridiculous multi-year plan!
Is it possible to have too much visual variety in a game? Yes. Please, let me explain...
lightly furnishing baldface's office
I explain the game mechanics of The Godkiller and how they give the game a different kind of feeling than a typical puzzle game.
building a fast and light puzzle game
It's no Hamilton, but there's a dozen songs with vocals in The Godkiller - Chapter One. What the heck am I doing?
my game is kind of a musical.
Here's what I know about making good scripts for VO actors in games. Hint - you stick to well-known conventions but tweak it a bit.
what do game vo actors need? scripts!
Go left or right? I show the structure of one of my levels that offers a meaningful decision to the player.
i love a good fork.
What to do with long dialogue in a game? Besides get rid of it? Walk-and-Talk for the win!
I thought I wanted to avoid pushable blocks in my game altogether, until I found some new mechanics to make them fun again.
top 5 reasons why my blocks are not soko-ban blocks
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