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TEAK it's a 3D/2D beat'em up inspired on "Grabbed By The Ghoulies" "Streets Of Rage 2" and "The Grim Adventures Of Billy And Mandy" that bring us tons of combat moments with brutal kills and adrenaline at a giant spooky castle. Aesthetic music with 80s style.. So cool!

Post news Report RSS The Eerie Adventures Of Kally Steam Release!

The Eerie Adventures Of Kally is finally released on Steam!

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Promo12Steam

Finally after an intense work the game is released in Steam, a big announcement for the game.

A lot of changes and new stuff where added into the game, the last Trevor great music bits and the ending of a cool combat gameplay as the result of almost 10 months of work.

Now let's talk about the changes of the new Patch!

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ChangesUpdate


- Changes in the resolution, the last build of the game had "Black bars" problems and this prevent the player to have more vision or worse, the interface is "cuted" so for the moment a solution was found, you should restart the game each time we change the resolution.

- Rooms that softlock or doesn't clear, some areas of the game had this in the last update, a lot of rooms have been fix from this, but i know that there's a few ones that still with this problem, this should be fixed asap for the next fix of the day.

- Animation resets on our characters, on Kally or Eerik, you can reset the animations "Glitch them" by droping objects or get jumpscared "Shocked". This cause a weird sense of insecurity and break the experience.
The current patch have this fixed.

- Unespected buttons that doesn't work, at the last build of the game we could press ACTION to use elements in the levels, but some of them doesn't work well, or even break the element.
The current patch have solved this in some elements, but i still working on it.

- Indicators and Help Icons updated, in the last build sometimes the game doesn't tell us where to go or what to do "In the Lobby room there was no indicators of the things "
So with this patch this would be fixed

- LONG limit of areas, i think 50 areas is too much for some normal players, unless you are a beast guy that can beat it, so depending from your difficulty you can change it for 50 to 35, you still fighting the final boss.

- Critical Damage, this is a new component in the game, the critical damage is a " % " double damage that you cause to the enemies, to get critical damage you have to talk with "Cheng Fu" a helper teacher that will show us the critical powers.

- Unespected behaviours!! The monsters of the last build where so basic, just move around and punches if you are around, but now they have surprise reactions, for example, the zombie could fart in the area making hard to reach him, the skeletons can throw a brutal uppercut, the gargoyles can get angry and throw docens of punchs, etc..

- 4 New Throwable objects, now we have more throwable objects to launch against the horde, a living room table, Wooden stuff, an electronic tesla turret and a nuclear explosive barrel!! Wow.

- General Changes, this patch changes so much stuff in the game as you readed before, it will be completed today for everyone, for the moment you play the current phase of this patch in the current build.

Good luck guys, in Teak there's a lot of demons and creatures, they ask for souls you collected and money, if we do not complete the task well, we are so dead..

MrsDamnIdle 01


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