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It's a simple platform game, with unusual mechanisms. In the game you control a mage. He can't jump, he can't fly and he can't cast deadly spells. His only skill consist of teleporting himself wherever his crystal ball is. Having that, we must gather all the coins to open the exit and then finish the level. Each level, apart from just playing it right through the end, will have a time to beat. If we beat that time, we will unlock a treasure. So, what is exactly a treasure? Well, discover it by yourselves. Right now they don't have a specific function but making you smile, but we're planning them to modify the playability of the game.

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The Castle Escape - Devlog 3

News

Hello, We have added 3 new images showing our progress. In the first one you can see the sprites used for a new foe, "Gargoyle, the fire-spitter".

Working on new mechanics: Fireballs

The second one is a in-game screenshot while debug mode is on.

Debug Draw

In the third one you can see same scene but rendering the game. We have updated the background tiles, now seems like big bricks are overloading the wall, hug!.

New tiles look

And finally a new video has been added to watch. "Frapped" while failing the last bonus level we add.


The Castle Escape - Devlog 2

The Castle Escape - Devlog 2

News 3 comments

There are new changes at The Castle Escape project: Updated media.

The Castle Escape - Devlog 1

The Castle Escape - Devlog 1

News

There are new changes at The Castle Escape project: Updated media.

The Castle Escape - First (alpha) version released

The Castle Escape - First (alpha) version released

News

This is the "The Castle Escape" presentation to the Desura network.

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The Castle Escape - Alpha version

The Castle Escape - Alpha version

Demo

The Castle Escape alpha version. Feel free to report all gameplay and installer bugs and feedbacks. What's working? Game mechanics, 23 of 35 levels. TODO-List...

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