The AMC TC is an epic multi-character single player stand-alone game based on Duke Nukem 3D, utilising Eduke32 and the 2.5D BUILD engine. There are 5 episodes planned; episodes 1 and 2 are released and episode 3 is in development (ETA first quarter of 2019)
Episode one consists of maps built by myself, Rusty, Geoffrey, Highwire, Mikko and Sang.
Episode Two consists of maps built by myself, Michael Crisp, Sangluss, Mikko Sandt, Cedric 'Zaxtor Znort' Lutes, Loke, and Snowfall. It also consists of maps built from unfinished segments by Highwire, DavoX, and Mike Von Skellington.
Episode Three consists of maps built by myself, Michael Crisp, Sangluss, Cedric 'Zaxtor Znort' Lutes, Rhaisher, Loke, and Snowfall. It also consists of maps built from unfinished segments by Highwire and Jenz/Amaka.
All the con coding, excluding a few parts by other coders such as DeeperThought, Fox, and craigfatman, is by myself as well. Artwork is sourced from a wide variety of places, with some original artwork by myself, Geoffrey, Rusty_Nails, and Snowfall. Music is sourced from opengameart.org
The AMC Squad is a paramilitary group formed by a man whose identity is unknown to all but a select few in the EDF and EAF. Using funds from both of those agencies as well as his own, he hired an old friend to track down 7 of the best and most skilled fighters on Earth. This squad was formed to tackle the most severe threats to Earth's safety, including fighting off the notorious Cycloid race of aliens. However, events soon unfold that dramatically increase the scale of conflict, and the AMC squad must soon deal with a new paranormal world that is new to even the most supernatural members of the team.
Can you fight as the AMC Squad, and take care of this threat? Will you scour the battlefield, find and aquire research and equipment and tackle the threat strategically, or just run in guns blazing? Will you choose to play as Sangluss, A warlock with great power who overcame a dark past? Or as Merlijn, the knight from Holland who wields ancient weaponry to deadly effect? Mikko, the Cybernetic leader of MS Corp industries, brings a range of deadly and hi-tech weaponry to the battlefield whereas Highwire relies only on good old fashioned guns (Preferably russian made!) Whomever you chose, be prepared for the fight of a lifetime.
The third episode of the AMC TC, a huge standalone game based on Duke 3D has been released! Taking direct inspiration from the FPS of the 90s, you'll face familiar enemies and settings in a 30+ hour story-driven campaign of original levels full of epic encounters and surprises.
The story premise is that you play as the AMC squad, a task force formed to protect the galaxy from powerful threats in the spirit of Marvel's Avengers. These threats include aliens, demons, fanatical cultists, mercenaries, and even evil regimes. You go on a globetrotting and interstellar adventure and fight in varied and detailed settings, ranging from snowy mountain ranges to lush jungles, from urban city levels to expansive high-tech moon base.
You get to play as 10 different unique characters, which can be dynamically switched in between missions, each with their own unique arsenal, abilities and personalities. Also unique to the mod is that you can find collectables, upgrades, additional weaponry and more, with your progress being stored completely without the need for manual saves. In addition, levels are selected through the use of a world map, and can be replayed at any time.
The madmen behind the AMC TC Episode three are James Stanfield, Michael Crisp, Sangluss, Cedric 'Zaxtor Znort' Lutes, Loke, and Snowfall (with certain maps using segments built by Highwire and Jenz/amaka)
Head on over to the files section and check it out - you only need to grab the main file for all 3 episodes!
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This fixes the medical kit research project from being stuck inside a wall of the lab in the top section of Megabase. Map changes aren't compatible with...
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Highest Rated (5 agree) 10/10
Short Review of Episode 1: A very interesting and ambitious mod to say the least. My absolute favourite aspect of the mod is the additional gameplay depth granted via new mechanics: sliding, leaning, sprinting, wall kicking, karate kicks, alt fire modes, alternate ammo, weapon upgrades, rolling/dodging, weapon reloading, melee weapons, temp weapons, basic loadouts, interaction with more object types, PDA/scanner & inventory. These mechanics are what drew me to the mod in the first place but I was…
May 12 2014 by |Totalitarian|