By far the most daunting stretch goal we reached was the requirement for Procedural Map Generation, especially because we were currently running on a single back-end map sprite. Replacing this system has taken some time, but we've managed to create a Map Builder that allows the user to quickly generate fairly detailed strategic maps to be imported into the Scenario Builder. Take a look at the Dev Log below.
The Map Builder alpha is currently available to Beta Backers and we are moving full steam ahead towards Beta in the next couple of months. I'm hoping to post an update here in the coming days to discuss the technical approach we used in map generation.