That Which Sleeps is a turn based strategy game in which the player takes on the role of an awakened evil from the world's past and must manipulate a living, reactive world from the shadows using a variety of corrupted agents as well as what armies he can muster to his cause. Players must balance an aggressive approach utilizing his considerable powers with the need for secrecy - heroes are constantly examining clues left behind by the actions of the old one and eagerly hunting the player's agents. As the time comes to herald your return, the Chosen One will lead what remains of the world to stop you - will you be ready?
Let's take a look at some of the art updates and features for That Which Sleeps as it moves towards Beta.
We release our fifth dev log showing off the Map Builder which is available to all our Kickstarter beta backers.
We have been Greenlit while only being on Greenlight for less than 3 weeks, a truly validating accomplishment. We also posted Dev Log 4 part 1 of 3, and...
Kickstarter has gone better than we could have imagined, and our Greenlight campaign is off to a good start as well. Take a peak at our latest backer...
We are up on Kickstarter and Greenlight, if you feel like That Which Sleeps is the kinda of game you want to play please support us!
Kickstarter is getting ever close and we launch our third Video Dev Log to let people see a bit how combat will work in the game.
We take a look at Scenario Generation, Old Ones, and the shape of mod support.
We continue to overhaul our GUI and we've also started getting some portraits in. Exciting times!
We have a terrifying new logo, the ability to translate into terrifying new languages, and terrifying new GUI assets... terrifying is the key word here.
We're going to take a look at some of the Institutions in That Which Sleeps that can help you tumble the world into chaos
Today we take a look at the in-game modding tools that will allow you to make your own scenarios in That Which Sleeps.
Time to take a look at events in the game, both random and the more nefarious and mischievous type.
We take a look at a mid-late game Agent as well as our first look at your opposition, the Heroes of That Which Sleeps.
Today we're revealing two of the earliest Agents as well as giving a slight update on Kickstarter preparation.
The road to Kickstarter continues, and we're going to break down some of our menus on Screenshot Saturday.
We released some important Scenario and Map screenshots for Screenshot Saturday and we're going to discuss our steps in preparation for Kickstarter.
Discussing the nature and role of thematic AI in turn based strategy games and how we have chosen to implement it