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These Are some current features and planned ones. Planned ones are not we are certain to do. We will add these features at random rate(We/community feel like most needed). Some features can be canceled, tweaked or added.

Current Features

General Concepts

Battle Scene

  • Dodge, Shield Block, Normal&Special Attack
  • 100 entity, Battle Simulation
  • Faction based shield&clothing
  • Rigid Body objects

World Scene

  • Procedurally generated map
  • Map divided into factions

Campsite

Planned Features

General Concepts

  • Magic
  • Coop (Though not certain)
  • Companions
  • Marriage and Children ( Children will become the main character if the player happens to die)
  • Hiwa Tournament
  • Prestige System
  • Races, Species
  • going up in hierachy in hiwa
  • ability to lead nomad armies
  • Controlling districts in hiwa
  • Ability to join and rule other factions(traitor!)
  • Ability to join sub factions(like templar order)
  • organizations and orders
  • Starting as Settler faction
  • Playable in game board/simple style game
  • Character customization
  • Emotion Based Conversation System(or just animations)


Battle Scene

  • Different Class types
  • Mountable pets
  • Battle Pets
  • Giants, Dragons, Big creatures
  • Agresive and Defensive Sieges
  • Ruins and Temples
  • Dungeons
  • Raiding villages.
  • Destructible environment
  • Ranged Combat
  • Siege Weapons
  • Naval Battles
  • Chickens!
  • Civilian npc
  • procedurally generated regions
  • Ability to possess ally entities(ability to control a dragon or a giant)
  • Hunting Wild animals

World Scene

  • Resource Management- Food, money, medicine, tools.
  • Random Generated World
  • Clan Relations(Sub Factions that travel with you)
  • Factions and Relations
  • Neutral enemies.(aggressive to everyone)
  • skill, level up system.
  • Random Events, Event chains
  • Global Events, war, famine etc.
  • Trade
  • Diplomacy
  • Quests
  • Biomes
  • Time
  • Global Event-- All four major Factions attacks and siege Hiwa together(Ancient City that is your kind's home)
  • Cities can Revolt if morale drops too low (if hiwa is captured, hiwa's owner always has -100 morale.

CampSite

  • The campsite is a neutral ground where you'll walk around your camp and take care with management stuff.
  • Armory System. A place where you can pick up and observe the weapons and armors.
  • Message system- Mail Bird. An animal that delivers and takes your messages.
  • Faction tents and leaders.
  • Storage carts and NPC's (Carts that can fill and get empty)
  • Bed&Personal Tent
  • Dialogue System

Civil Scene

  • Cities, villages (Walk around and interact with NPC's)
  • Getting drunk and starting brawls at taverns
  • Civilian NPC
  • Dialoge System
  • Getting into fights with Guards and Civilians
  • Jail system.( Where you can secretly give order to your caravan to attack the village or city.)
  • Library
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Swords & Dragons Battle Scene Demo (Alpha 0.0.3)

Swords & Dragons Battle Scene Demo (Alpha 0.0.3)

Demo

100 vs 100 battle scene demo. Basic gameplay for the alpha version

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Swords & Dragons
Platforms
Windows, Mac, Linux
Developer
TwoBros
Engine
Unity
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Role Playing
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