SugarMill comes to break the rules of village building simulation. Get ready to deal with food expiration, thirst, real world measurements and transportation of goods with horse drawn carriages. Can you survive?
Hi Pals!
Excited sharing with you a new milestone in the game yet.
Today after a while I decided to keep walking towards them
final release day.
I have been focusing on the User Experience a lot, making
the game intuitive and understandable for everyone is
my biggest goal right now.
In this version, you will find subtle changes all related
to a better GUI, more intuitive system and in-game extra
help to accomplish the task and be able to enjoy the game.
I did address one bug in the work system in where workers
were sometimes fired by mistake. That was more noticeable
with the Dockers but that is being fixed. I did make
the laying down of any maritime building more intuitive
as a set warnings were added giving feedback to the user
with the positioning of the building.
Windows buttons are standard and share a common behavior.
The tutorial was slightly improved to make more obvious specific
sections of it.
In general, I have to say I'm really happy with the state
of the game. The game feels solid and has long gameplay.
The game is going to be fully released on Sept 5th, 2019!!!. That is
the final date. I will announce and bug hut bounty next year and a User Focus Group.
I have been working on adding an extremely simple MOD file
to the game. The system is working and loading the parameters
I didn't include it in the release but should be able to share it with you guys next!
Thanks for all the amazing support from all of you is being an extremely long journey! It feels good. And now I finally start seeing the finish line! J!
Make peace.
Millions of thanks for all your long
standing and awesome support!
The Sugarmill is going and steady!
A summary of the new features added on SugarMill Version 0.3.
SugarMill v0.2 is here. In this article, I explain and lay out the improvements and additions to this new version of the game.
SugarMill's Official Trailer Early Access [English]
Vote now on Greenlight. Find the link on the summary of the game.
SugarMill Official Greenlight Trailer [English]. Here a farmer is narrating the story how they got to that land, survive, and thrive.
SugarMill is ready for Greenlight : Next Thursday Mar 10th
This video is the announcement of the date the game is coming to Greenlight
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Ready for voting!!!
looks good guys. Keep it going
Hi guys, I've been told that you are working on a sandbox city building simulation in Unity, so I had to stop by.
Awesome work, keep the track.
I'm also working on a city building simulation, so if you are interested in sharing experiences, visit my site or drop a mail to office@citiescorp.com.
Indiedb.com
Good to see someone in a similar situation, and the game sounds very interesting. I'll be keeping it on my radar! :)
Thanks. Yea. Working on a game like this takes a lot of time, effort and dedication. I hope everything goes well with your project too. And please let me know if I could help you with anything.
So,Banished+Tropico+some Port Royale?Tracking:)
Honored being compared with those titles. This game is more focused on what a new city on the Caribbean went thru to thrive on the 15-16th century.
Thanks
Awesome bananas.Will enjoy;)
Certainly a lot of bananas and coconuts on the game :)