SugarMill comes to break the rules of village building simulation. Get ready to deal with food expiration, thirst, real world measurements and transportation of goods with horse drawn carriages. Can you survive?
A lot of work is being done to the game.
The hood of the game was opened and changed to the core.
Now the loading time
from initial click to gameplay was cut in a half.
Wow! I'm happy about it!
I showed the game in my local city game dev meetup and
I had a really good time and got many different insides and ideas to improve
the game! I did so and I wish you love it.
Please play the game and help by dropping
a sentence letting me know how to improve it
a bit more!
-Current Quest Tab
One of the most asked features. The player will be
aware all the time of the current quest
The most asked feature buy the community.
Now you can arrange the priority of constructions
Small experimental mod file
-German Language Beta
The game now is available on 3 languages! Woohoo
-Carry Box size and speed fixed
-3d new Assets: Sugarmill, School
-AddOrderWindow and BuildingWindow added to Languages
-GUI tabs selection
-Gridless building placement
Finally, the Sugarmill asset is here,
and a brand new school was added too!
Thanks all for the continued support through all tides.
I really wanna say thank you to for hold on to
this ship for so long!
Keep this SugarMill going! Is about to open!
Love and Peace to the World!
Description of the new version and current state of the game. Also announcing the final release date
A highlight and the patch notes of what is new in v0.5 (archive)
The current state and progression of SugarMill's journey!
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SugarMill's Official Trailer Early Access [English]
Vote now on Greenlight. Find the link on the summary of the game.
SugarMill Official Greenlight Trailer [English]. Here a farmer is narrating the story how they got to that land, survive, and thrive.
SugarMill is ready for Greenlight : Next Thursday Mar 10th
This video is the announcement of the date the game is coming to Greenlight
SugarMill's Concept. Oct 2015 Game short teaser. Oct 2015
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