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SugarMill comes to break the rules of village building simulation. Get ready to deal with food expiration, thirst, real world measurements and transportation of goods with horse drawn carriages. Can you survive?

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SugarMill v 0.5

News

Hi

Once again, with a huge joy, I'm announcing that SugarMill v0.5 is here! Also celebrating one year into Early Access now!. This time over 150 new items have been fixed, adjusted or added to the game.
The game has come a long way and finally, I'm thinking of a release date. Really happy.

The game is featuring a brand new GUI and new decorative items, so your Sugarmilling is more pleasant!

Looking forward to hearing your feedback and suggestions.

Thanks for all your help and support!

SugarMill's Dev Team
Cheers!

Most prominent things added, fixed or improved since ver 0.4:

-Brand New GUI
-Decorative Items added
-Mountain Mine will issue order when has over 500KG on inventory now
-Input orders fixed
-Inventories now are alphabetically ordered
-Left top corner resume inventory, plus explanation added on help
-Able now to mute some specifics sounds
-Night cycle is lighters
-Explanation when Sea to Path is clicked
-When construction is loaded, shows sign
-People not getting fire fixed
-Not demolishing buildings fixed
-Transition to night cycle improved
-Quest window improved, text and order of quests
-Final inventory added to Report
-Too much wood in inventories issue fixed
-Citizens not dying bug fixed
-Foresters will produce and carry 20% more of wood
-Wood price was decreased by 50%
-Fuel formulas adjusted (consume half of wood now)
-Lamps no decorations
-Added Xmas placeholders
-People not dying bug fixed
-Lazy indicator bug fixed
-New clay asset added
-Settings improved
-Icons and banners updated
-Quest text improved
-Time in between quest changed
-Halloween theme added
-SugarShop building added
-People will reroute if being on route over 30 days
-New 3d Assets: Dock, BlackSmith, Carpentry, Lumbermill, SugarShop
-Added Wool, Shoe, Candy, Rubber and Cigarbox product and icon
-GUI texts improved
-Achievements added
-Arrows aid added in tutorial
-Workers will notice empty warehouse now. Full warehouse bug fixed
-Check Port reputation bug fixed
-Lighthouse workers will increment Port reputation now
-Improved profession names
-Add order window and Building window texts improved
-Quest order adjusted
-Dockers import orders bug fixed
-People will hide now if nearby a building
-GUI bug fixed
-Our inventories not updating scroll size (Add Order Window) Fixed
-Final order (small report) added to the (Add Order Window)
-Trees LOD adjusted
-Camera max height, adjusted
-34th Achievement added
-Stuck, Foresters and Dockers fixed
-Lighthouse change description changed
-When a person dies state profession if had one
-Notification window adjusted
-Left top corner inventory resume fixed
-Production Tab details improved
-Double import orders issue
-Wheelbarrows picking orders improved
-Left top GUI now updates
-School years function expanded
-Citizens getting stuck. Fixed
-14 New quests added
-Fixed issue when a worker was hired or fired and then saved and loaded
-The roadmap was posted
-Citizens getting stuck improved (may still happen, if so please send me the save file)
-Small storage in between Big storage and Dock issue solved
-Dockers improved
-Mine construction fixed
-Road place glitch fixed
-Ships not picking old orders in inventory. Fixed
-Typo fixed: now reads: "dock has been fully built"
-Teacher profession adjusted
-Heavy building maximum amount of workers now are 5

SugarMill v0.4

SugarMill v0.4

News

The current state and progression of SugarMill's journey!

SugarMill Version 0.3 Available

SugarMill Version 0.3 Available

News 1 comment

A summary of the new features added on SugarMill Version 0.3.

SugarMill v0.2 is Available

SugarMill v0.2 is Available

News

SugarMill v0.2 is here. In this article, I explain and lay out the improvements and additions to this new version of the game.

SugarMill : Dec 15th : Early Access

SugarMill : Dec 15th : Early Access

News

SugarMill is coming to Early Access Thursday Dec 15th. Here I summarize the main features that are in this version.

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SugarMill's Official Trailer Early Access [English

SugarMill's Official Trailer Early Access [English

Trailers

SugarMill's Official Trailer Early Access [English]

SugarMill Greenlight GamePlay

SugarMill Greenlight GamePlay

Trailers

Vote now on Greenlight. Find the link on the summary of the game.

SugarMill Official Greenlight Trailer [English]

SugarMill Official Greenlight Trailer [English]

Trailers

SugarMill Official Greenlight Trailer [English]. Here a farmer is narrating the story how they got to that land, survive, and thrive.

Thursday Mar 10th Coming to Steam GreenLight

Thursday Mar 10th Coming to Steam GreenLight

Trailers

SugarMill is ready for Greenlight : Next Thursday Mar 10th

Mar 10th Coming to Steam GreenLight

Mar 10th Coming to Steam GreenLight

Trailers

This video is the announcement of the date the game is coming to Greenlight

SugarMill's Concept. Oct 2015

SugarMill's Concept. Oct 2015

Trailers

SugarMill's Concept. Oct 2015 Game short teaser. Oct 2015

Comments
saintworks
saintworks

Ready for voting!!!

Reply Good karma Bad karma+1 vote
buckyboy8502
buckyboy8502

looks good guys. Keep it going

Reply Good karma Bad karma+1 vote
saintworks
saintworks

Hi guys, I've been told that you are working on a sandbox city building simulation in Unity, so I had to stop by.

Awesome work, keep the track.

I'm also working on a city building simulation, so if you are interested in sharing experiences, visit my site or drop a mail to office@citiescorp.com.

Indiedb.com

Reply Good karma Bad karma+1 vote
Agreus
Agreus

Good to see someone in a similar situation, and the game sounds very interesting. I'll be keeping it on my radar! :)

Reply Good karma Bad karma+2 votes
naaturaz Creator
naaturaz

Thanks. Yea. Working on a game like this takes a lot of time, effort and dedication. I hope everything goes well with your project too. And please let me know if I could help you with anything.

Reply Good karma+1 vote
SniperCharlie
SniperCharlie

So,Banished+Tropico+some Port Royale?Tracking:)

Reply Good karma Bad karma+2 votes
naaturaz Creator
naaturaz

Honored being compared with those titles. This game is more focused on what a new city on the Caribbean went thru to thrive on the 15-16th century.

Thanks

Reply Good karma+1 vote
SniperCharlie
SniperCharlie

Awesome bananas.Will enjoy;)

Reply Good karma Bad karma+1 vote
naaturaz Creator
naaturaz

Certainly a lot of bananas and coconuts on the game :)

Reply Good karma+1 vote
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SugarMill
Platforms
Windows, Mac, Linux
Developer
Aatlantis
Engine
Unity
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Aatlantis.com
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Style
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Single Player
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Indie
Twitter

Latest tweets from @aatlantis_code

RT @JhomasJhomas: Just finished reading A Profound Waste of Time by @APWOTmag / @cazwis. Really enjoyed a bunch of the articles & wil… T.co

Jul 22 2018

RT @56gamestudios: Have you added @systemsiege to your #Steam wish list yet? Be ready when the beta goes live on June 5th!… T.co

May 30 2018

RT @_DanCurrie: I hope your body is ready, because the #KW #GameDev #Game Demo Night is tonight at 7pm @smilerewards :D Come play… T.co

May 30 2018

How neat our #Assets are looking now! our addition to #screenshotsaturday. The game is coming a long way and the fu… T.co

Apr 14 2018

RT @JhomasJhomas: Co-op SNEK Online is finally fully released! Steam: Store.steampowered.com @itchio: Jhomas.itch.io Super… T.co

Apr 14 2018

1st SugarMill's #screenshotsaturday in a while! Mortar New House model coming to the game. Full release on the futu… T.co

Mar 10 2018

New House model coming to Sugarmill WOW is Just getting neater #neat #screenshot #indiedev #tycoon #sim #UnityT.co

Mar 4 2018

RT @indiedevsupport: A lot of potential in upcoming #strategy #citybuilder #simulation #indiegame SugarMill now on #Steam In developme… T.co

Feb 23 2018

New House model coming to Sugarmill WOW Thanks to our Artist! #screenshot #indiedev #tycoon #sim #Unity #unity3dT.co

Feb 16 2018

New House model coming to Sugarmill #screenshotsaturday #screenshot #indiedev #tycoon #sim #Unity #unity3dT.co

Feb 15 2018

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