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Structure of Reign is a turn-based government godlike strategy game in which the player designs and runs their own government and keeps it legitimate for as long as possible. Design an efficient government to solve societal issues that emerge from the country's populace. The domestic citizens and other foreign countries react to the government's decisions by praising and allying or revolting and attacking its institutions. Craft regime styles that can be anywhere on a spectrum between totalitarian/democratic, secretive/transparent, conservative/progressive, big government/anarcho-capitalist etc. Relinquish control of the government by creating private institutions or filling government offices with people that have their own self interest.

Gameplay Features

  • Ability unlock trees which allow for more advanced tactics
  • Regional and national governance structures
  • Buildings which solve issues and others that make that process easier or allow for more options
  • Government officials with stats that change their effectiveness in situations
  • Military and space exploration
  • Procedurally generated political parties
  • Economic class system
  • Web of real world issues which have policy options that chain into other issues
  • Topics like energy, health, education, etc that can be bolstered or obstructed which have gameplay consequences
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Structure of Reign
Structure of Reign
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Structure of Reign
Platforms
Windows, Mac
Creator
Macattackk
Engine
Unity
Contact
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Style
Theme
Education
Players
Single Player
Project
Indie
Twitter

Latest tweets from @psychemac

RT @PsycheMac: Made 3 different flags which separate the 3 possible regions that can compose the player's country. Once there are… T.co

Oct 22 2018

Made 3 different flags which separate the 3 possible regions that can compose the player's country. Once there are… T.co

Oct 21 2018

RT @PsycheMac: Made the fog of war fluffier and less intense. Here's what it looks like to expand into it to uncover more land.… T.co

Sep 23 2018

Made the fog of war fluffier and less intense. Here's what it looks like to expand into it to uncover more land.… T.co

Sep 23 2018

RT @PsycheMac: Wasn't liking how some objects on the ground looked like they were floating so I wrote shadows into my shaders.… T.co

Sep 16 2018

Wasn't liking how some objects on the ground looked like they were floating so I wrote shadows into my shaders.… T.co

Sep 15 2018

RT @PsycheMac: Hey #indiedevhour , been improving the flag waving shader by having the cloth bends react to lighting. Also wrote a… T.co

Sep 13 2018

Hey #indiedevhour , been improving the flag waving shader by having the cloth bends react to lighting. Also wrote a… T.co

Sep 12 2018

RT @PsycheMac: Wrote a shader to make the border flags wave in the wind. Now the player can have an instilled feeling of nationali… T.co

Sep 8 2018

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