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Structure of Reign is a turn-based government godlike strategy game in which the player designs and runs their own government and keeps it legitimate for as long as possible. Design an efficient government to solve societal issues that emerge from the country's populace. The domestic citizens and other foreign countries react to the government's decisions by praising and allying or revolting and attacking its institutions. Craft regime styles that can be anywhere on a spectrum between totalitarian/democratic, secretive/transparent, conservative/progressive, big government/anarcho-capitalist etc. Relinquish control of the government by creating private institutions or filling government offices with people that have their own self interest.

Gameplay Features

  • Ability unlock trees which allow for more advanced tactics
  • Regional and national governance structures
  • Buildings which solve issues and others that make that process easier or allow for more options
  • Government officials with stats that change their effectiveness in situations
  • Military and space exploration
  • Procedurally generated political parties
  • Economic class system
  • Web of real world issues which have policy options that chain into other issues
  • Topics like energy, health, education, etc that can be bolstered or obstructed which have gameplay consequences
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Twitter

Latest tweets from @psychemac

RT @PsycheMac: This game is quite complex so I made a system which lets the player automate the fulfillment of requirements for th… T.co

Oct 1 2019

This game is quite complex so I made a system which lets the player automate the fulfillment of requirements for th… T.co

Sep 29 2019

RT @PsycheMac: Revamping the usability of the menu. All the menu artwork is still placeholder. #screenshotsaturday #madewithunityT.co

Apr 28 2019

Revamping the usability of the menu. All the menu artwork is still placeholder. #screenshotsaturday #madewithunityT.co

Apr 27 2019

RT @PsycheMac: Here's a look at all the various anthropomorphized government buildings watching the player's cursor.… T.co

Feb 24 2019