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Epicinium Title


Epicinium is a multiplayer strategy game with simultaneous turns. Each turn consists of a planning phase, where all players decide which orders they want to give their units that turn, followed by an action phase, where players watch as the the orders play out.

Units will automatically attack enemy units they encounter; they will also fire back when attacked and attack any unit that moves away from them. Some units have abilities that allow them to bombard tiles, randomly dealing damage to whomever and whatever is present at that time. Anticipating your opponent's orders is key.

Between rounds, the season changes which might bring about new weather effects such as snow, drought or firestorm. At night, buildings can gain power and generate income. Cities only gain power if surrounded by enough grass, forest, water and crops, whereas barracks and industry grow larger when additional cities are placed nearby.

To defeat your opponent, capture or destroy all of their City tiles.


Epicinium is being developed by Daan Mulder and Sander in 't Veld and is available for Windows, Mac and Linux. The game is currently in open beta.

Every Saturday from 19:00 UTC and lasting a couple hours, we hold an online playtest session. Download the client and join in for some fun and games! We also livestream these events on Sander's Twitch channel.

If you want to have a chat with the developers or find an opponent to play against, join the Discord server.

If you want to stay up-to-date with the latest developments and events regarding Epicinium, you can sign up to our public mailing list.

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We released beta version 0.24.0 today to bring some balance changes that we felt were needed after the gameplay changes in version 0.23.0.

When we replaced the Rifleman unit with the Militia as the standard infantry that could be made at City tiles, we had hoped this would make infantry rushes a bit weaker. By also making Militia cheaper and having their maximum size be 5, we instead made these rushes more oppressive, as very large Militia units are cheap, fast and deadly. Even worse, defending your City tiles also become more difficult because the lower hitpoints of the Militia meant that they profited less from the City's defense bonus.

Therefore, City tiles now produce Rifleman units once again. They cost 10, which is a bit more expensive than when produced at the Barracks. You still start the game with some Militia units and further Militia units can be produced at the Farm. This allows you to build a Rifleman unit at your City to defend against the starting Militia of your opponent.

Rifleman units are now intended as a defensive unit in the early game, but their Capture ability still makes them very powerful in the mid and late game. To prevent them from being too oppressive too soon, we reduced the movement speed of Rifleman units to 2, down from 3. Hopefully this will allow players to better defend against early Militia rushes, without enabling Rifleman rushes. Of course, we'll keep an eye on how this plays out.

To summarize:

  • The City tile can now produce the Rifleman unit for a cost of 10.
  • Lowered the movement speed of the Rifleman unit to 2, down from 3.
  • The City tile can no longer produce Militia units.

We also fixed some bugs and made some other changes; the full release notes can be found here.

Beta 0.23.0: new Militia unit and other gameplay changes [DevLog]

Beta 0.23.0: new Militia unit and other gameplay changes [DevLog]

News

This week we released version 0.23.0, which came with some big gameplay changes, including a new unit: the Militia. In this devlog we want to highlight...

Sticking with an idea vs. Listening to players [DevLog]

Sticking with an idea vs. Listening to players [DevLog]

News

On the occasion of the release of Epicinium beta version 0.20.0, we have written a devlog about listening to players.

Epicinium beta 0.18.0 released: accounts, frostbite and our rating system [DevLog]

Epicinium beta 0.18.0 released: accounts, frostbite and our rating system [DevLog]

News

After numerous setbacks and rigorous testing, we released Epicinium beta 0.18.0. In today's DevLog, we share our thoughts on the new features: password-protected...

Visual feedback and title screen music [DevLog]

Visual feedback and title screen music [DevLog]

News 1 comment

In today’s devlog, we will talk about how familiar symbolism and weighted pauses can help convey information about game mechanics and we will showcase...

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Epicinium beta 0.24.0 (Windows 64-bit)

Epicinium beta 0.24.0 (Windows 64-bit)

Demo

Binaries for beta version 0.24.0, with balance changes and bugfixes.

Epicinium beta 0.24.0 (Windows 32-bit)

Epicinium beta 0.24.0 (Windows 32-bit)

Demo

Binaries for beta version 0.24.0, with balance changes and bugfixes.

Epicinium beta 0.24.0 (Mac OS X)

Epicinium beta 0.24.0 (Mac OS X)

Demo

Binaries for beta version 0.24.0, with balance changes and bugfixes.

Epicinium beta 0.24.0 (Linux 64-bit)

Epicinium beta 0.24.0 (Linux 64-bit)

Demo

Binaries for beta version 0.24.0, with balance changes and bugfixes.

Epicinium beta 0.24.0 (Linux 32-bit)

Epicinium beta 0.24.0 (Linux 32-bit)

Demo

Binaries for beta version 0.24.0, with balance changes and bugfixes.

Epicinium beta 0.23.1 (Windows 64-bit)

Epicinium beta 0.23.1 (Windows 64-bit)

Demo

Binaries for beta version 0.23.1, with improvements to the title screen and a tutorial that reflects the new Militia unit and new defeat rules introduced...

Comments
Armcoon
Armcoon

Hey, I followed this game. :D But I click too fast, so I click wrong button(Report) at first time...Sorry. :(

Reply Good karma Bad karma+2 votes
UnarmedLad Creator
UnarmedLad

So that was you! >:-(

Nah, just kidding. Thanks for the follow, Armcoon! :-D I hope you enjoy the game. Please let us know what you think, we're always looking for feedback.

Reply Good karma+2 votes
Armcoon
Armcoon

Er~Currently my problem is nobody online at my country timeline. :/ So have singleplayer skirmisher at future update?

Reply Good karma Bad karma+2 votes
UnarmedLad Creator
UnarmedLad

Unfortunately, Epicinium is not yet well-known enough for there to be players online at all times. Please spread the word to help us get there! :-)

We already have online singleplayer against AI. Just start a lobby and click on the "+" icon in the player list to add an AI opponent. There are three AIs at the moment: TutorialTurtle (passive), QuickQuack (aggressive with only riflemen) and HungryHippo (aggressive with a variety of units), and three different difficulty settings. Good luck!

Reply Good karma+2 votes
Armcoon
Armcoon

Oh~Thanks. :) I have last one question, can you add offline mode later? Because I can't play this without wifi... :p

Reply Good karma Bad karma+2 votes
SLiV9
SLiV9

Hi Armcoon!

Yes, we plan to add an offline versus AI mode and possibly singleplayer maps, but for now we're focussing on online multiplayer.

Reply Good karma Bad karma+3 votes
Armcoon
Armcoon

Okay~Thanks. :D

Reply Good karma Bad karma+2 votes
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Epicinium
Platforms
Windows, Mac, Linux
Creator
UnarmedLad
Engine
Custom
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Epicinium.nl
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War
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Multiplayer
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Latest tweets from @epiciniumgame

that feel when you fix the tiniest mistake that's been in the engine from the beginning and the fps nearly DOUBLES… T.co

12hours ago

Remember when you learned not to share your info with strangers? Also holds for online parties when you don't know… T.co

Jun 20 2018

Thank you very much @42_pixels, I'm also really looking forward to your game! 😁 T.co

Jun 16 2018

RT @EpiciniumGame: New pin: #Epicinium is a strategy #indiegame in development where your impact on the environment matters. Is it wor… T.co

Jun 15 2018

RT @TortueGamingYT: Découverte de #Epicinium de @EpiciniumGame. battez vos adversaires mais tentez de préserver le sol... T.co

Jun 12 2018

New pin: #Epicinium is a strategy #indiegame in development where your impact on the environment matters. Is it wor… T.co

Jun 11 2018

RT @abunchofhacks: We are A Bunch of Hacks (http://abunchofhacks.coop), a new worker cooperative for #indiedev in the Netherlands. We de… T.co

Jun 11 2018

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