This time we are developing a game for the adults, we have chosen to do this so we are not held back on the content we can add.
The short of it.
voodoo dolls are people too!
Stitched Up is a 3rd person hack 'n' slash platformer saturated with comedy.
We are designing a world full of interactivity for players to explore and uncover the mysteries of the underworld.
Soon we will create an article with a full list of planned features and a demo video, be sure to follow to be updated as soon as we do.
Players will be able to customize their voodoo thought their playthrough of the game by approaching dead voodoo dolls and choosing to take or swap items of clothing.
Although apparel with have no impact on your players progression this will give players a sense of ownership of Gary.
Players will carry two main weapons (a blade and a gun), the first being a scythe that the player will pick up during the waking up cut scene and later pick up a small pistol within the first couple of sections of the game.
Using the same mechanic as the apparels the player will be able to improve their arsenal by approaching a dead voodoo doll and choosing to swap there current weapon with the new one.
Players will default in melee combat mode and will switch to gunplay by pressing the RMB on PC or the left trigger on the controller
During melee combat players will be able to attack, dodge, jump, double jump and climb with the camera being to the rear of the character with a slight offset to the left .
During gun combat, the players will be able to shoot, roll and jump with the camera being close to the character with an offset to the right.
Progression and pickups.
Using the blade or gun to destroy creates, boxes, chests + more the player will collect hearts that are used as a form of currency that is used to pass areas and explore hells underworld, other items are also collectable collectable from creates such as weapons.
Using gore to your advantage.
As Hell can be a fire infested place the player can become set on fire, by standing under dripping blood or slicing limbs off some foes the player can extinguish the flames, this mechanic works both ways, if the player is covered in blood they will be able to run through flames.
After the initial tutorial (The train station) the word will be laid out in 6 sectors that are unlockable using collected hearts. Each location will also have a locked area that the player will need to revisit in order to complete the game.
Dev Notes One.
When starting this project I had in mind that I would get a prototype ready and then get a team together as I had done with past titles, after leaving the prototype phase I decided to take a couple of months to brush up on my art and coding to make sure this game looks and plays the best it can on current generation hardware.
I then decided to put my brushed up art and coding to the test by building out a small portion of the game to see how it would look and feel to play and resulted in the screenshot below, a darker atmosphere than previously intended but a world that the player could get pulled into.
At this point, it was time to start work on a preview build of the game complete with 30 minutes of gameplay and polished cut scenes as this build will be what determines if I self fund the project or external funding.
Over the next couple of weeks, I will be adding new screenshots and gameplay to the IndieDB page.
I will try to respond to all questions
Lance, Reversed Interactive.
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