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Steel Storm is a top down arcade shooter with old school spirit. The game has score oriented competitive gameplay, and is designed for people who like fast paced action, hordes of smart enemies, destructible worlds and ground shaking explosions. The events take place in an alternative universe where you are a pilot of R.I.A.C. (Royal Interstellar Armored Corps), who controls an advanced hovertank, packed with the most advanced and sophisticated weapons. Your task is simple, but nevertheless not trivial. In the fight against separatist Union forces, you must prevail! Key features: Enjoy fast paced and streamlined gameplay 20+ hours of gameplay Engage in online warfare with up to 16 players in any of the multi-player modes Pave your way to victory with the burning remains of your enemies through 25 different campaign missions Complete Challenges and unlock First-Person camera mode Create new missions or modify existing ones using the unique real-time collaborative mission editor

Post tutorial RSS Getting Steel Storm level editor up and running

This short and basic tutorial will explain how to get and setup Steel Storm level editor, NetRadiant on Linux.

Posted by on - Basic Mapping/Technical

Setting up NetRadiant level editor for Steel Storm: Burning Retribution.

Linux users should grab source code and compile NetRadiant. NetRadiant for Windows is now provided on Steam with the game. It's a very easy procedure, especially for Debian based distros, assuming you are following the instructions (text file COMPILING). Once you compiled the level editor and launched it, the setup process is exactly the same for both Linux and Windows.

Launching the game on Steam will bring up the pop-up launch menu (Linux users should proceed to the next step):

Choose Steel Storm Level Editor and click Play button. If you launched it first time ever, you will see the following window:

Check on Enable Logging and click Ok button. If you have Steam installed into C:\Program Files\ then most likely you will go straight into the NetRadiant workspace. However, if you have installed Steam somewhere else, you will be asked to define path to Steel Storm:

Click on [...] button to the right off the path input field and locate you \Steam\steamapps\common\steelstorm\ folder as shown on the next image:

Click Open button on the bottom right corner of the dialogue and you will be back to the previous dialogue window with correct path to the engine/game:

Click Ok button and if you did everything correctly, you will see the workspace of the NetRadiant:

By grabbing the areas highlighted with red circles with LMB (left mouse button) and dragging them, you can resize windows and setup comfortable layout as following:

The workspace contains following areas of interest, so to speak:

1. 2D viewport
2. 3D viewport / camera
3. textures browser
4. textures display
5. log / console window

In the next tutorial we will go over basic functionality of the NetRadiant.

SPY-maps Online

so this is a SDKRadiant version, great editor!
used it many years ago to make my Sof2, Mohaa en Cod sp-mappacks with.
loved that editor, but never thought it was used for this great game!
the more so because you don't see it much around anymore, these days it seems to be all around UDK, Kryteks sandbox 3 and Unity, etc. but not that Radiant editor. (not that those other editors are not good, i love those too!)


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motorsep Author

Thanks! I wish mappers would make some cool levels for Steel Storm.

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Steel Storm: Burning Retribution
Windows, Mac, Linux
Developer & Publisher
Kot-in-Action Creative Artel
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Kot-in-Action Creative Artel
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